Learn to create WebXR, VR and AR, experiences using Three.JS
Nicholas Lever
Harness the WebXR API and Three.JS to bring immersive experiences, VR and AR, to the browser, including Oculus Quest
- Online
- 4.9 hours · Self-paced
- Certificate(s) included
...objects in the scene Using a GazeController Making the app functional on a none XR device Movement by teleporting Interacting with meshes Using A Controller as a Weapon XRSystem and XRSession XRFrame and XRSpace XRInputSource Setting up a secure web server A 3D Primer The THREE.js Examples
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