Learn to create WebXR, VR and AR, experiences using Three.JS
Nicholas Lever
Harness the WebXR API and Three.JS to bring immersive experiences, VR and AR, to the browser, including Oculus Quest
- Online
- 4.9 hours · Self-paced
- Certificate(s) included
...scene Using a GazeController Making the app functional on a none XR device Movement by teleporting Interacting with meshes Using A Controller as a Weapon CanvasUI - part 1 CanvasUI - part 2 Using CanvasUI for training Customising the VRButton Adding user interaction with a controller
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