Learn to create WebXR, VR and AR, experiences using Three.JS
Nicholas Lever
Harness the WebXR API and Three.JS to bring immersive experiences, VR and AR, to the browser, including Oculus Quest
- Online
- 4.9 hours · Self-paced
- Certificate(s) included
...Using a GazeController Making the app functional on a none XR device Movement by teleporting Interacting with meshes Using A Controller as a Weapon CanvasUI - part 1 CanvasUI - part 2 Using CanvasUI for training Using AR to create a tape measure Adding dynamic animation to a product
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