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3ds Max 2016 Beginner to Advanced Training DVDs


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Summary

Price
£238 inc VAT
Or £79.33/mo. for 3 months...
Study method
Distance learning
Duration
Self-paced
Qualification
No formal qualification

Overview

CADLearning for Autodesk 3ds Max 2016 teaches the use of 3ds Max 2016, a premier 3D modeling, animation, and rendering software. 3ds Max is so versatile, it allows professionals in the fields of entertainment, design, and engineering to create custom 3D content. Users can complete projects from start to finish, as 3ds Max contains tools for every phase of a project, from pre-production planning, to modeling and animation, to compositing and final rendering.

Description

Getting Started
Learning Objectives
Launching 3ds Max 
Working with Startup Templates
Configuring 3ds Max 
Configuring the Default UI and Presets
Synchronizing the User Interface and Default Presets
Customizing Mouse Interaction 
Working with Standards 
Setting Display Units to Architectural 
Assigning a Project Folder
Configuring and Saving Viewport Layouts
Creating a Prototype File
Saving a New Template File 
Maximizing the Workspace 
Navigating Menu Drop-Downs 
Working with Toolbars
Managing the Ribbon 
Managing Workspaces
Understanding Object Interaction 
Navigating the Scene Using the ViewCube 
Saving 3ds Max Files 
Using Undo and Redo 
Accessing the Help System 
Accessing the Autodesk Online Portals

Pre-Production and Planning
Pre-Planning the Production 
Developing a Sketch-Style Storyboard 
Examining a Sample Storyboard
Planning Scene Level of Detail
Understanding Level of Detail 
Planning File Output
Outputting for Print and Web 
Reviewing Still Image Types 
Examining Animation Output 
Reviewing Animation Output Types 
Understanding Layers 
Working with Layers 
Previsualizing a Scene 
Configuring in Viewport Previsualization with Nitrous


Modeling
Modeling in 3ds Max
Understanding Shapes 
Working with Spline Shapes
Working with Extended Splines 
Creating New Shapes
Adjusting Curve Quality and Render Parameters
Cloning Shapes 
Creating Outline Shapes 
Attaching Shapes 
Editing Closed 2D Shapes 
Trimming and Welding Splines
Filleting a Vertex 
Understanding Mesh and Poly Objects 
Discovering the Editable Poly Object Type
Converting Object Types 
Aligning Objects 
Using Select and Place to Locate Objects 
Utilizing the Snap Tools 
Learning to Use the Graphite Modeling Tools
Using the Generate Topology Tool 
Editing Using Polygon Symmetry Tools 
Understanding Subdivision Surfaces
Modeling using Open Subdivision Surfaces
Reducing Polygons using ProOptimizer 
Working with the Paint Deform Tool 
Using the Conform Paint Tool
Understanding 2D and 3D Objects
Exploring More Editable Poly 
Working with Caddies 
Editing 2D Shapes 
Stacking Modifiers
Editing Modifiers
Chamfering Polygon Edges using the Chamfer Modifier 
Understanding World-Space Modifiers
Applying the Map Scalar Modifier
 

Materials
Introducing Materials
Understanding the 3ds Max Material Editors
Creating Schematic Materials
Working with the Standard Material
Discovering the Arch and Design Material
Adjusting Shaders 
Editing Reflectivity 
Assigning a Material 
Using Map Patterns 
Simulating Geometry 
Incorporating Displacement Mapping
Setting Transparency 
Calculating Map Sizes 
Creating a Tile Map 
Determining Map Coverage 
Adding a UVW Map Modifier
Working with Unwrap UVW 
Working with Multiple Materials 
Discovering the Multi/Sub-Object Material
Setting Material IDs 
Editing Material IDs
Assigning a Multi/Sub-Object Material
Understanding Blend Materials and Masks
Using a Blend Material 
Masking with Materials
Understanding Substance Textures
Working with Substance Textures 
Baking Textures - Render to Texture 
Painting a Texture with Viewport Canvas 
Working with Vector Graphics 
Discovering Material Libraries 
Understanding the Autodesk Materials Library 
Using an Autodesk Library Material 
Creating a New Library Lighting
Differentiating Standard Lights versus Photometric Lights 
Understanding Direct and Indirect Light
Discovering Daylight 
Placing a Daylight System 
Adjusting Location
Adjusting the Physical Sky 
Understanding Photometric Lights 
Enabling Streetlights in a Scene 
Changing Photometric Light Presets
Understanding Indirect Light
Calculating Indirect Illumination 
Working with Final Gather 
Setting Final Gather Bounces
Working with Sky Portals 

Rendering

Introducing Rendering 
Discovering the Render Setup Dialog 
Understanding Still Image Resolution 
Setting Still Image Resolution 
Setting Render Presets 
Understanding Still Image File Types 
Choosing Still Image File Types 
Rendering Animations 
Understanding Image Resolution for Animations
Setting Animation Resolution
Understanding Animation File Types 
Creating a Preview Animation 
Rendering Sequential Images 
Using the RAM Player

Cameras
Understanding the Camera
Discovering Traditional Camera Shots 
Identifying Effective Camera Distance
Changing Viewer Distance 
Discovering Depth of Field 
Adding Depth of Field to Control Focus 
Understanding Camera Angles
Adjusting Camera Angles
Discovering Composition Essentials 
Understanding the Rule of Thirds 
Implementing the Rule of Thirds 
Discovering Diagonals
Establishing Diagonals 

Animation
Understanding Animation Concepts
Identifying Controllers and Controller Types 
Discovering Object Animation 
Exploring Keyframe Animation 
Keyframing a Moving Object 
Editing Keyframes Using the Dope Sheet 
Understanding Path Animation
Animating on a Path
Understanding Velocity Control
Applying an Ease Curve 
Discovering Camera Animation Basics
Separating Camera Position and Rotation Control
Animating a Dummy on a Path


Effects and Dynamics

Understanding Particle Effects
Creating a Particle Flow
Creating a Particle Flow Fountain 
Creating the Fountain Pillar Particle Flow 
Incorporating Collisions into the Fountain 
Discovering 3ds Max Dynamics
Simulating Rigid Bodies
Simulating with Forces and Constraints 
Creating a Tearable Curtain
Using Render Effects 
Activating Mental Ray Camera Glare 
Adding a Volume Fire Effect 
Generating Grass with Hair and Fur 
Working with Space Warps 

IK and Rigging
Discovering IK 
Rigging a Mechanical Assembly
Introducing the Character Animation Toolkit
Creating a CAT Rig
Understanding Biped 
Animating a Biped Walking Up Stairs
Working with the Skin Modifier 
Using Weight Tables with Biped and Skin 
Using Dual Quaternion Skin Weighting 
Buying a Character from the Autodesk Animation Store


Scripting
Understanding Maxscript
Creating Scripted Objects 
Adding a Macroscript to a Button 

Post-Production

Introducing Post-Production
Discovering the Concept of Short Scenes
Discovering Video Post
Using the Video Post Queue 
Indicating Change of Time or Place
Adding a Cross Fade Transition
Using Image Layers
Understanding Scenes Layering


Program Interoperability

Understanding Program Interoperability
Linking Versus Importing
Linking to an AutoCAD Model
Applying Materials to an AutoCAD Model
Rendering a Linked AutoCAD Model
Linking a Revit Model
Rendering a Linked Revit Model

Output
Considering Final Output
Understanding Scene States 
Setting Up Scene States for Rendering 
Understanding Batch Rendering 
Configuring a Batch Rendering Queue 
Outputting Still Images

Lighting Analysis
Introducing Lighting Analysis
Using Lighting Analysis
Identifying Lighting Analysis Integration 
Introducing LEED Certification and 3ds Max
Discovering the Lighting Analysis User Interface
Working with the Lighting Analysis Assistant
Identifying Issues for Lighting Analysis 
Understanding 3D Lighting Design 

Lighting Analysis - Lighting the Scene
Creating a Ground Plane 
Discovering the Daylight System 
Adding a Daylight System 
Configuring the Daylight System 
Exploring Skylight Portals 
Adjusting Exposure Control

Lighting Analysis - Scene Materials

Understanding Scene Materials
Identifying Scene Materials 
Creating a Material for the Ground Plane 
Adding Beige Wall Paint Material
Adjusting the BRDF Function Curve

Lighting Analysis for Presentation
Understanding Lighting Analysis for Presentation
Using the Lighting Analysis Assistant
Configuring Lighting Analysis Image Overlay

Lighting Analysis - Render an Analysis
Rendering a Complete Analysis
Adjusting Exposure
Configuring Final Gather
Setting Common Rendering Settings
Rendering a Final Image 
Grabbing a Viewport Image


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