3ds Max 2016 Beginner to Advanced Training DVDs
CADCourses.co.uk
Summary
Overview
CADLearning for Autodesk 3ds Max 2016 teaches the use of 3ds Max 2016, a premier 3D modeling, animation, and rendering software. 3ds Max is so versatile, it allows professionals in the fields of entertainment, design, and engineering to create custom 3D content. Users can complete projects from start to finish, as 3ds Max contains tools for every phase of a project, from pre-production planning, to modeling and animation, to compositing and final rendering.
Description
Getting Started
Learning Objectives
Launching 3ds Max
Working with Startup Templates
Configuring 3ds Max
Configuring the Default UI and Presets
Synchronizing the User Interface and Default Presets
Customizing Mouse Interaction
Working with Standards
Setting Display Units to Architectural
Assigning a Project Folder
Configuring and Saving Viewport Layouts
Creating a Prototype File
Saving a New Template File
Maximizing the Workspace
Navigating Menu Drop-Downs
Working with Toolbars
Managing the Ribbon
Managing Workspaces
Understanding Object Interaction
Navigating the Scene Using the ViewCube
Saving 3ds Max Files
Using Undo and Redo
Accessing the Help System
Accessing the Autodesk Online Portals
Pre-Production and Planning
Pre-Planning the Production
Developing a Sketch-Style Storyboard
Examining a Sample Storyboard
Planning Scene Level of Detail
Understanding Level of Detail
Planning File Output
Outputting for Print and Web
Reviewing Still Image Types
Examining Animation Output
Reviewing Animation Output Types
Understanding Layers
Working with Layers
Previsualizing a Scene
Configuring in Viewport Previsualization with Nitrous
Modeling
Modeling in 3ds Max
Understanding Shapes
Working with Spline Shapes
Working with Extended Splines
Creating New Shapes
Adjusting Curve Quality and Render Parameters
Cloning Shapes
Creating Outline Shapes
Attaching Shapes
Editing Closed 2D Shapes
Trimming and Welding Splines
Filleting a Vertex
Understanding Mesh and Poly Objects
Discovering the Editable Poly Object Type
Converting Object Types
Aligning Objects
Using Select and Place to Locate Objects
Utilizing the Snap Tools
Learning to Use the Graphite Modeling Tools
Using the Generate Topology Tool
Editing Using Polygon Symmetry Tools
Understanding Subdivision Surfaces
Modeling using Open Subdivision Surfaces
Reducing Polygons using ProOptimizer
Working with the Paint Deform Tool
Using the Conform Paint Tool
Understanding 2D and 3D Objects
Exploring More Editable Poly
Working with Caddies
Editing 2D Shapes
Stacking Modifiers
Editing Modifiers
Chamfering Polygon Edges using the Chamfer Modifier
Understanding World-Space Modifiers
Applying the Map Scalar Modifier
Materials
Introducing Materials
Understanding the 3ds Max Material Editors
Creating Schematic Materials
Working with the Standard Material
Discovering the Arch and Design Material
Adjusting Shaders
Editing Reflectivity
Assigning a Material
Using Map Patterns
Simulating Geometry
Incorporating Displacement Mapping
Setting Transparency
Calculating Map Sizes
Creating a Tile Map
Determining Map Coverage
Adding a UVW Map Modifier
Working with Unwrap UVW
Working with Multiple Materials
Discovering the Multi/Sub-Object Material
Setting Material IDs
Editing Material IDs
Assigning a Multi/Sub-Object Material
Understanding Blend Materials and Masks
Using a Blend Material
Masking with Materials
Understanding Substance Textures
Working with Substance Textures
Baking Textures - Render to Texture
Painting a Texture with Viewport Canvas
Working with Vector Graphics
Discovering Material Libraries
Understanding the Autodesk Materials Library
Using an Autodesk Library Material
Creating a New Library Lighting
Differentiating Standard Lights versus Photometric Lights
Understanding Direct and Indirect Light
Discovering Daylight
Placing a Daylight System
Adjusting Location
Adjusting the Physical Sky
Understanding Photometric Lights
Enabling Streetlights in a Scene
Changing Photometric Light Presets
Understanding Indirect Light
Calculating Indirect Illumination
Working with Final Gather
Setting Final Gather Bounces
Working with Sky Portals
Rendering
Introducing Rendering
Discovering the Render Setup Dialog
Understanding Still Image Resolution
Setting Still Image Resolution
Setting Render Presets
Understanding Still Image File Types
Choosing Still Image File Types
Rendering Animations
Understanding Image Resolution for Animations
Setting Animation Resolution
Understanding Animation File Types
Creating a Preview Animation
Rendering Sequential Images
Using the RAM Player
Cameras
Understanding the Camera
Discovering Traditional Camera Shots
Identifying Effective Camera Distance
Changing Viewer Distance
Discovering Depth of Field
Adding Depth of Field to Control Focus
Understanding Camera Angles
Adjusting Camera Angles
Discovering Composition Essentials
Understanding the Rule of Thirds
Implementing the Rule of Thirds
Discovering Diagonals
Establishing Diagonals
Animation
Understanding Animation Concepts
Identifying Controllers and Controller Types
Discovering Object Animation
Exploring Keyframe Animation
Keyframing a Moving Object
Editing Keyframes Using the Dope Sheet
Understanding Path Animation
Animating on a Path
Understanding Velocity Control
Applying an Ease Curve
Discovering Camera Animation Basics
Separating Camera Position and Rotation Control
Animating a Dummy on a Path
Effects and Dynamics
Understanding Particle Effects
Creating a Particle Flow
Creating a Particle Flow Fountain
Creating the Fountain Pillar Particle Flow
Incorporating Collisions into the Fountain
Discovering 3ds Max Dynamics
Simulating Rigid Bodies
Simulating with Forces and Constraints
Creating a Tearable Curtain
Using Render Effects
Activating Mental Ray Camera Glare
Adding a Volume Fire Effect
Generating Grass with Hair and Fur
Working with Space Warps
IK and Rigging
Discovering IK
Rigging a Mechanical Assembly
Introducing the Character Animation Toolkit
Creating a CAT Rig
Understanding Biped
Animating a Biped Walking Up Stairs
Working with the Skin Modifier
Using Weight Tables with Biped and Skin
Using Dual Quaternion Skin Weighting
Buying a Character from the Autodesk Animation Store
Scripting
Understanding Maxscript
Creating Scripted Objects
Adding a Macroscript to a Button
Post-Production
Introducing Post-Production
Discovering the Concept of Short Scenes
Discovering Video Post
Using the Video Post Queue
Indicating Change of Time or Place
Adding a Cross Fade Transition
Using Image Layers
Understanding Scenes Layering
Program Interoperability
Understanding Program Interoperability
Linking Versus Importing
Linking to an AutoCAD Model
Applying Materials to an AutoCAD Model
Rendering a Linked AutoCAD Model
Linking a Revit Model
Rendering a Linked Revit Model
Output
Considering Final Output
Understanding Scene States
Setting Up Scene States for Rendering
Understanding Batch Rendering
Configuring a Batch Rendering Queue
Outputting Still Images
Lighting Analysis
Introducing Lighting Analysis
Using Lighting Analysis
Identifying Lighting Analysis Integration
Introducing LEED Certification and 3ds Max
Discovering the Lighting Analysis User Interface
Working with the Lighting Analysis Assistant
Identifying Issues for Lighting Analysis
Understanding 3D Lighting Design
Lighting Analysis - Lighting the Scene
Creating a Ground Plane
Discovering the Daylight System
Adding a Daylight System
Configuring the Daylight System
Exploring Skylight Portals
Adjusting Exposure Control
Lighting Analysis - Scene Materials
Understanding Scene Materials
Identifying Scene Materials
Creating a Material for the Ground Plane
Adding Beige Wall Paint Material
Adjusting the BRDF Function Curve
Lighting Analysis for Presentation
Understanding Lighting Analysis for Presentation
Using the Lighting Analysis Assistant
Configuring Lighting Analysis Image Overlay
Lighting Analysis - Render an Analysis
Rendering a Complete Analysis
Adjusting Exposure
Configuring Final Gather
Setting Common Rendering Settings
Rendering a Final Image
Grabbing a Viewport Image
Questions and answers
Currently there are no Q&As for this course. Be the first to ask a question.
Reviews
Currently there are no reviews for this course. Be the first to leave a review.
Legal information
This course is advertised on reed.co.uk by the Course Provider, whose terms and conditions apply. Purchases are made directly from the Course Provider, and as such, content and materials are supplied by the Course Provider directly. Reed is acting as agent and not reseller in relation to this course. Reed's only responsibility is to facilitate your payment for the course. It is your responsibility to review and agree to the Course Provider's terms and conditions and satisfy yourself as to the suitability of the course you intend to purchase. Reed will not have any responsibility for the content of the course and/or associated materials.
FAQs
Interest free credit agreements provided by Zopa Bank Limited trading as DivideBuy are not regulated by the Financial Conduct Authority and do not fall under the jurisdiction of the Financial Ombudsman Service. Zopa Bank Limited trading as DivideBuy is authorised by the Prudential Regulation Authority and regulated by the Financial Conduct Authority and the Prudential Regulation Authority, and entered on the Financial Services Register (800542). Zopa Bank Limited (10627575) is incorporated in England & Wales and has its registered office at: 1st Floor, Cottons Centre, Tooley Street, London, SE1 2QG. VAT Number 281765280. DivideBuy's trading address is First Floor, Brunswick Court, Brunswick Street, Newcastle-under-Lyme, ST5 1HH. © Zopa Bank Limited 2024. All rights reserved.