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IT : Game Development | Building Games With Scratch 2.0

Game development, Online Game Developer Courses, mobile game development online training course, Beginner Game design


Simpliv LLC

Summary

Price
£386.99 inc VAT
Or £64.50/mo. for 6 months...
Study method
Online
Duration
3 hours · Self-paced
Access to content
Lifetime access
Qualification
No formal qualification
Certificates
  • Certificate of completion - Free
Additional info
  • Tutor is available to students

Overview

What will you learn
Create and control objects for your game, and write the code for these objects using code blocks
Make in-game objects interact with each other, such as shooting, eating, bouncing, breaking, and much more
Create artwork by importing graphics, using your webcam, or using the in-game graphic editors
Implement score and health attributes for your game/characters
Ramp up the difficulty in a game by carefully introducing new threats in order to keep the game interesting for the player
Learn animation tricks that will give a bouncing ball more convincing weight, or synchronize an animated character’s mouth with recorded speech
Develop your skill at fundamental computer programming concepts, such as if-then loops, iteration, and debugging
Share your games with your friends

Course Curriculum

Scratch 2.0 - What It Is

Breakout

Catch and Avoid

Escape the Room

Base Defense Game

Maze Game - Building, Polishing, and Publishing with Scratch 2.0

Description

Description
Develop fun and engaging games using Scratch 2.0.

This video course shows you how to design and build several short games, then code and debug them, and finally publish and share them with the world. This course is a beginner’s guide to learning the basics of computer science and creating your own engaging and interactive games.

You will learn how to make a character respond to input from your computer keyboard, and how to get onscreen objects to interact with each other in increasingly complex ways. Along the way, you will create more visual variety, more interactive possibilities, and have more fun.

Following on from this, you’ll learn how to create a simple catch-and-avoid game, a ball-and-paddle “Breakout” game, a base-defence game, a point-and-click “escape the room” adventure game, and a maze game. You’ll learn to upload or create the artwork, how to control an onscreen object with a mouse, keyboard, or even by waving your hand in front of a webcam. We’ll also cover how to create some animation tricks, such as making a falling ball squish when it hits the floor, and making a character’s mouth move in synch with your own voice. Along the way, you’ll learn important computer science principles, such as if-then loops, iterative design, object-oriented programming, and debugging strategies.

Whether you are looking for a gentle introduction to computer science, a first step towards learning about the profession of computer programming, or you just want to have fun making games, this video course is here to help you at every step of the way.

About the Author
Dennis G. Jerz, who holds a Ph.D. from the University of Toronto, is a new media practitioner and digital humanities scholar. He has maintained “Jerz’s Literacy Weblog” since 1999. He is an associate professor in the Humanities Division at Seton Hill University, a small liberal arts school near Pittsburgh. He teaches courses in game studies, digital storytelling, new media, journalism, literature, and writing. His professional publications include a study of the Fortran source code for William Crowther’s original “Colossal Cave Adventure” (thought to be lost for 30 years) and a computer simulation of the York Corpus Christi Cycle (a 20-hour medieval religious pageant). He also edited The Inform Beginner’s Guide, a guide to the programming language Inform 6. He has published papers on the history of blogs, teaching with weblogs, and theatrical representations of technology in American literature.

Who is this course for?

Who this course is for:
Whether you are new to programming and want a gentle introduction to programming, an educator who is interested in teaching with Scratch 2.0, or someone who wants to make and share fun games and animations, this course is for you. This video tutorial provides you with careful, step-by-step instructions that will unlock the power of your imagination.

Requirements

Basic knowledge
Basic knowledge of Game Development is required.

Questions and answers

Currently there are no Q&As for this course. Be the first to ask a question.

Certificates

Certificate of completion

Digital certificate - Included

Reviews

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FAQs

Study method describes the format in which the course will be delivered. At Reed Courses, courses are delivered in a number of ways, including online courses, where the course content can be accessed online remotely, and classroom courses, where courses are delivered in person at a classroom venue.

CPD stands for Continuing Professional Development. If you work in certain professions or for certain companies, your employer may require you to complete a number of CPD hours or points, per year. You can find a range of CPD courses on Reed Courses, many of which can be completed online.

A regulated qualification is delivered by a learning institution which is regulated by a government body. In England, the government body which regulates courses is Ofqual. Ofqual regulated qualifications sit on the Regulated Qualifications Framework (RQF), which can help students understand how different qualifications in different fields compare to each other. The framework also helps students to understand what qualifications they need to progress towards a higher learning goal, such as a university degree or equivalent higher education award.

An endorsed course is a skills based course which has been checked over and approved by an independent awarding body. Endorsed courses are not regulated so do not result in a qualification - however, the student can usually purchase a certificate showing the awarding body's logo if they wish. Certain awarding bodies - such as Quality Licence Scheme and TQUK - have developed endorsement schemes as a way to help students select the best skills based courses for them.