IT : Game Development | Unity 3D Game Development By Example
Game development, Online Game Developer Courses, mobile game development online training course, Beginner Game design
Simpliv LLC
Summary
- Certificate of completion - Free
- Tutor is available to students
Overview
What will you learn
Understand the basic project structure and the other core elements of a Unity Game
Find out what it takes to build a “Scene” – a Unity3D game level
Jump into Unity Scripting as you learn to implement basic Interactivity
Discover the secrets of game audio (3D sounds and Music) in Unity3D
Master the Unity3D GUI and GUISkin system to create your own UI
Forge links between scenes to turn disparate levels into a cohesive game
Create High Score Lists and other user retention systems using Unity3D
Transform your PC or Mac game into an Android game using Unity3D’s multi-platform capabilities and Unity3D Pro for Android
Course Curriculum
Learn how Unity Thinks
Building a Scene
Scripting Interactivity
Sound and Music
Building UI
Title Screens and Menus
Taking it Further: High Score (Saving and Loading)
Taking It Further - Where to go from here
Description
Description
Learn how Unity3D “Thinks” by understanding Unity’s UI and project structure to start building fun games in Unity 3D right away.
Unity3D by example will arm you with the basic skills needed to take your beginner level programming skills and transform yourself into a full-fledged game developer capable of making games on the web, PC, Mac, iPhone or Android, using Unity3D and the C# language.
With Unity3D by Example, you will go from beginning as a C# programmer to a published, multi-platform game developer with a course of a few hours.
Along the way, you’ll learn a lot about the multi-platform game engine Unity3D, starting with simply understanding how it works and building on that knowledge with each segment until you know everything there is to know about basic game building. It doesn’t stop there. Along the way you’ll also learn a little bit about game AI, game publishing and even learn how to become a part of the Unity 3D Community itself.
Where you go from there is up to you, but with Unity3D by Example, you will be armed with the knowledge of the pros and the skills you need to be your own game publisher!
About the Author
Adam Maxwell is the Co-Founder of Skyward* Corp., a premier provider of game development services with a focus on providing quality game design and Unity based development expertise. Skyward is also an independent game developer in its own right, developing mobile game for Android and iOS using the Unity3D platform. Prior to forming Skyward with his business partners, Mr. Maxwell has lead a storied career in the industry, working as a game designer, producer or developer for companies such as Blizzard Entertainment, Activision, Microsoft, Gazillion Entertainment and Trion Worlds. He has shipped over a dozen games in his career, including games in the popular Warcraft, Diablo and Starcraft Franchises and the MMO’s Auto Assault and Rift. In the 17 years that Mr. Maxwell has been a part of the video games industry, he is most proud of the work he has done building teams and introducing new game designers to the adventure of game development
Who is this course for?
Who this course is for:
Are you just learning how to program? New to C# and looking for ways to build on what you know? Have you always wanted to make a game, but didn’t have the time for the low-level nuts and bolts of rolling your own engine? Maybe you’ve just heard the buzz about Unity3D and you want to learn what it’s all about. If any of this sounds like you, Unity3D by Example is exactly what you’re looking for!
Requirements
Basic knowledge
Basic knowledge of Game Development is expected
Questions and answers
Currently there are no Q&As for this course. Be the first to ask a question.
Certificates
Certificate of completion
Digital certificate - Included
Reviews
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Legal information
This course is advertised on reed.co.uk by the Course Provider, whose terms and conditions apply. Purchases are made directly from the Course Provider, and as such, content and materials are supplied by the Course Provider directly. Reed is acting as agent and not reseller in relation to this course. Reed's only responsibility is to facilitate your payment for the course. It is your responsibility to review and agree to the Course Provider's terms and conditions and satisfy yourself as to the suitability of the course you intend to purchase. Reed will not have any responsibility for the content of the course and/or associated materials.