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Complete Intro to 3D Using 3Ds Max


Skill Success

Summary

Price
£157 inc VAT
Or £52.33/mo. for 3 months...
Study method
Online
Duration
Self-paced
Qualification
No formal qualification
Certificates
  • Certificate of completion - Free
Additional info
  • Tutor is available to students

Overview

This course includes lifetime access so you can complete the course at your own speed.

This course is comprehensive, it covers all the major concepts of 3d designing and modeling. At the end you will be able to create your own graphics.

Benefits of taking this course include:

  • Unlimited and lifetime access to the course
  • Learn the course at your own pace
  • Course can be accessed on any platform
  • 24/7 Customer support

Course media

Description

3ds Max is an industry leading 3d software used widely in various different fields of 3d, including but not limited to: video games, film, medical illustration, architectural illustration, animation, industrial design and concept art.

Regardless of what field you are hoping to go into with 3d graphics, this is the place to start.

You will see that after taking this course and practice on projects, you will come to have a firm grasp of 3d graphics in 3ds Max. You will understand the theory behind 3d graphics as they apply to various different fields. You will also be able to navigate around in the software comfortably — a big achievement for such a powerful and complex software. Most importantly, you will be able to confidently create your own projects, whether it be modelling, animation, game content creation, or whatever.

This Complete Intro to 3D Using 3Ds Max course will cover the following topics:

Section 1 - Introduction

  • Promo Video And Course Overview
  • Course Introduction
  • Download The Software
  • Link To All Resources For This Course

Section 2 - Jump In To 3d Graphics: The Basic Building Blocks

  • The Basic Building Blocks Of 3d And Their Applications
  • Standard Primitives: Create A Basic Model And Render It
  • More About What We Just Created
  • From Standard Primitives To Complex Effects: Applications And Careers In 3d

Section 3 - Navigate 3ds Max With Ease

  • UI Intro
  • Transforms
  • Oh Snap! Get More Accurate With Object Snaps
  • Scene Organization
  • Navigating 3ds Max Review

Section 4 - More About Modelling

  • Modelling Section Introduction
  • Using Splines
  • More Standard Primitives
  • Introduction To The Modifier Panel
  • Basic Polygon Modelling
  • More Polygon Modelling: Create A Complex Object From A Single Rectangle

Section 5 - The Modifier Panel In-Depth

  • Important Modifiers And Mastering The Modify Panel

Section 6 - Project No.1: Create A Basic Still Life

  • Project No.1: Still-Life Scene Creation Introduction
  • Refining Our Objects
  • Use Our Poly Modelling Techniques To Create The Table
  • Units And Scale: Make Sure Everything Is The Right Size
  • Create A Studio Backdrop For Our Scene
  • Rendering Our Scene: Lights, Camera, Action!

Section 7 - Let There Be Light

  • Introduction: Lighting In 3ds Max
  • Standard 3ds Max Lights
  • Area Lights
  • Photometric Lights

Section 8 - Cameras And Composition

  • Introduction To Cameras In 3ds Max
  • Photography Basics
  • 3ds Max Physical Camera Settings
  • Depth Of Field: Adding Interest And Realism To Our Scenes
  • Improving Our Scene Based On New Camera Settings
  • Camera Section Review

Section 9 - Creating Materials For Your Models

  • The Basics Of Different Types Of Materials – Mental Ray, ART, etc.
  • Introduction To Materials For 3d
  • Create Your Own Material And Apply It To An Object
  • Create A Brushed Metal Using Procedural Maps
  • Refraction: Create A Glass Material
  • Finishing Up Our Materials And Adding A Sub-Surface Scattering Effect
  • UVW Mapping Basics

Section 10 - Setting Up Your Rendering: Render Settings

  • Basic Render Settings In Mental Ray

Section 11 - Project No.2: Creating A High-Poly Desk Lamp

  • Importing A Reference Image For Your Modelling Project
  • Basic Poly Modelling Techniques
  • Poly Modelling Essentials: Edge Loops And Turbosmooth
  • More Poly Modelling: Continuing To Create Our Desk Lamp
  • Creating The Lamp Head With Poly Modelling
  • Finishing Up Our Desk Lamp

Section 12 - Project No.3: Create A Basic Game Model (Low Poly)

  • Creating A Basic Low-Polygon Game Object
  • UVW Unwrapping With 3ds Max Tools
  • Exporting UVW Maps To Photoshop
  • Applying Our UVW Unwrapped Textures To The Game Object

Section 13 - Advanced Modelling Techniques: Cloth, Physics, etc.

  • Introduction To Advanced Modelling In 3ds Max
  • Creating Cloth Objects With 3ds Max Cloth Modifier
  • Modelling Using Radial Symmetry
  • 3ds Max Physics Simulations With Mass FX

Section 14 - Add Motion To Your Scene With Basic Animation Techniques

  • Animation Introduction
  • Pivots And Hierarchies: Essential Setup For Animating
  • Key Frame Animation In 3ds Max: The Basics
  • Animating Our Desk Lamp Project
  • The 3ds Max Curve Editor
  • Camera Animation Techniques

Section 15 - Project Completion: Putting It All Together

  • Completing Our Project – Section Introduction
  • Putting The Finishing Touches On Our Still Life Project
  • All Ready To Render
  • Post-Processing Your Image

Who is this course for?

This course is great for people who are beginners in 3d graphics, and/or 3ds Max. Regardless of what industry you hope to go into with 3d, this class will be a good comprehensive introduction.

Requirements

No prior knowledge is required to take this course.

Questions and answers

Currently there are no Q&As for this course. Be the first to ask a question.

Certificates

Certificate of completion

Digital certificate - Included

Reviews

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FAQs

Study method describes the format in which the course will be delivered. At Reed Courses, courses are delivered in a number of ways, including online courses, where the course content can be accessed online remotely, and classroom courses, where courses are delivered in person at a classroom venue.

CPD stands for Continuing Professional Development. If you work in certain professions or for certain companies, your employer may require you to complete a number of CPD hours or points, per year. You can find a range of CPD courses on Reed Courses, many of which can be completed online.

A regulated qualification is delivered by a learning institution which is regulated by a government body. In England, the government body which regulates courses is Ofqual. Ofqual regulated qualifications sit on the Regulated Qualifications Framework (RQF), which can help students understand how different qualifications in different fields compare to each other. The framework also helps students to understand what qualifications they need to progress towards a higher learning goal, such as a university degree or equivalent higher education award.

An endorsed course is a skills based course which has been checked over and approved by an independent awarding body. Endorsed courses are not regulated so do not result in a qualification - however, the student can usually purchase a certificate showing the awarding body's logo if they wish. Certain awarding bodies - such as Quality Licence Scheme and TQUK - have developed endorsement schemes as a way to help students select the best skills based courses for them.