Complete Intro to 3D Using 3Ds Max
Skill Success
Summary
- Certificate of completion - Free
- Tutor is available to students
Overview
This course includes lifetime access so you can complete the course at your own speed.
This course is comprehensive, it covers all the major concepts of 3d designing and modeling. At the end you will be able to create your own graphics.
Benefits of taking this course include:
- Unlimited and lifetime access to the course
- Learn the course at your own pace
- Course can be accessed on any platform
- 24/7 Customer support
Course media
Description
3ds Max is an industry leading 3d software used widely in various different fields of 3d, including but not limited to: video games, film, medical illustration, architectural illustration, animation, industrial design and concept art.
Regardless of what field you are hoping to go into with 3d graphics, this is the place to start.
You will see that after taking this course and practice on projects, you will come to have a firm grasp of 3d graphics in 3ds Max. You will understand the theory behind 3d graphics as they apply to various different fields. You will also be able to navigate around in the software comfortably — a big achievement for such a powerful and complex software. Most importantly, you will be able to confidently create your own projects, whether it be modelling, animation, game content creation, or whatever.
This Complete Intro to 3D Using 3Ds Max course will cover the following topics:
Section 1 - Introduction
- Promo Video And Course Overview
- Course Introduction
- Download The Software
- Link To All Resources For This Course
Section 2 - Jump In To 3d Graphics: The Basic Building Blocks
- The Basic Building Blocks Of 3d And Their Applications
- Standard Primitives: Create A Basic Model And Render It
- More About What We Just Created
- From Standard Primitives To Complex Effects: Applications And Careers In 3d
Section 3 - Navigate 3ds Max With Ease
- UI Intro
- Transforms
- Oh Snap! Get More Accurate With Object Snaps
- Scene Organization
- Navigating 3ds Max Review
Section 4 - More About Modelling
- Modelling Section Introduction
- Using Splines
- More Standard Primitives
- Introduction To The Modifier Panel
- Basic Polygon Modelling
- More Polygon Modelling: Create A Complex Object From A Single Rectangle
Section 5 - The Modifier Panel In-Depth
- Important Modifiers And Mastering The Modify Panel
Section 6 - Project No.1: Create A Basic Still Life
- Project No.1: Still-Life Scene Creation Introduction
- Refining Our Objects
- Use Our Poly Modelling Techniques To Create The Table
- Units And Scale: Make Sure Everything Is The Right Size
- Create A Studio Backdrop For Our Scene
- Rendering Our Scene: Lights, Camera, Action!
Section 7 - Let There Be Light
- Introduction: Lighting In 3ds Max
- Standard 3ds Max Lights
- Area Lights
- Photometric Lights
Section 8 - Cameras And Composition
- Introduction To Cameras In 3ds Max
- Photography Basics
- 3ds Max Physical Camera Settings
- Depth Of Field: Adding Interest And Realism To Our Scenes
- Improving Our Scene Based On New Camera Settings
- Camera Section Review
Section 9 - Creating Materials For Your Models
- The Basics Of Different Types Of Materials – Mental Ray, ART, etc.
- Introduction To Materials For 3d
- Create Your Own Material And Apply It To An Object
- Create A Brushed Metal Using Procedural Maps
- Refraction: Create A Glass Material
- Finishing Up Our Materials And Adding A Sub-Surface Scattering Effect
- UVW Mapping Basics
Section 10 - Setting Up Your Rendering: Render Settings
- Basic Render Settings In Mental Ray
Section 11 - Project No.2: Creating A High-Poly Desk Lamp
- Importing A Reference Image For Your Modelling Project
- Basic Poly Modelling Techniques
- Poly Modelling Essentials: Edge Loops And Turbosmooth
- More Poly Modelling: Continuing To Create Our Desk Lamp
- Creating The Lamp Head With Poly Modelling
- Finishing Up Our Desk Lamp
Section 12 - Project No.3: Create A Basic Game Model (Low Poly)
- Creating A Basic Low-Polygon Game Object
- UVW Unwrapping With 3ds Max Tools
- Exporting UVW Maps To Photoshop
- Applying Our UVW Unwrapped Textures To The Game Object
Section 13 - Advanced Modelling Techniques: Cloth, Physics, etc.
- Introduction To Advanced Modelling In 3ds Max
- Creating Cloth Objects With 3ds Max Cloth Modifier
- Modelling Using Radial Symmetry
- 3ds Max Physics Simulations With Mass FX
Section 14 - Add Motion To Your Scene With Basic Animation Techniques
- Animation Introduction
- Pivots And Hierarchies: Essential Setup For Animating
- Key Frame Animation In 3ds Max: The Basics
- Animating Our Desk Lamp Project
- The 3ds Max Curve Editor
- Camera Animation Techniques
Section 15 - Project Completion: Putting It All Together
- Completing Our Project – Section Introduction
- Putting The Finishing Touches On Our Still Life Project
- All Ready To Render
- Post-Processing Your Image
Who is this course for?
This course is great for people who are beginners in 3d graphics, and/or 3ds Max. Regardless of what industry you hope to go into with 3d, this class will be a good comprehensive introduction.
Requirements
No prior knowledge is required to take this course.
Questions and answers
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Certificates
Certificate of completion
Digital certificate - Included
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Legal information
This course is advertised on reed.co.uk by the Course Provider, whose terms and conditions apply. Purchases are made directly from the Course Provider, and as such, content and materials are supplied by the Course Provider directly. Reed is acting as agent and not reseller in relation to this course. Reed's only responsibility is to facilitate your payment for the course. It is your responsibility to review and agree to the Course Provider's terms and conditions and satisfy yourself as to the suitability of the course you intend to purchase. Reed will not have any responsibility for the content of the course and/or associated materials.