Unreal Engine 4.0 (Module #7) - Introduction to Physics Assets
EduCBA
Summary
Overview
Introduction to Physics Assets Tool (PHAT) in Unreal Engine 4:
Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Description
Through this training we shall introduce you to the exciting gaming world and introducing you this powerful game engine Unreal. There are lots of code samples available but offer little or no explanation on how they should be used. This training aims to provide the necessary training to teach you how to create those awesome games.
Through this training you shall learn about the following;
- Primer on Rigid Bodies in Unreal.
- Introduction to Constraints.
- Adding the first leg to a character.
- Adding Damping and the second leg to the character.
- Adding Torso and Head.
- Adding Arms.
- Animation blending.
- Spring Constraint.
Target Customers:
- Students interested in game development
- Game development Professionals
Pre-Requisites:
- Basic knowledge of game development
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Legal information
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