Unity Advanced:01 - Fractal Basics and Object Pooling
EduCBA
Summary
Overview
• To learn how to create a fractal in Unity 3D.
• To create A Frame Rate Counter
• To learn object pooling
• To learn about Bezier Curves And Lines
Description
This course is an intermediate to advanced learning of game development using Unity software. The Course has three main sections which will help you learn how a fractal is created. Next important thing we shall understand are how to create a frame rate counter and object pooling. Finally we are going to concentrate on understanding Bezier Curves And Lines.
Target Customers:
- Students interested in game development
- Game development Professionals
Pre-Requisites:
• Unity(preferably v5.0 or above)
• Basic knowledge of game development using Uniy
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Legal information
This course is advertised on reed.co.uk by the Course Provider, whose terms and conditions apply. Purchases are made directly from the Course Provider, and as such, content and materials are supplied by the Course Provider directly. Reed is acting as agent and not reseller in relation to this course. Reed's only responsibility is to facilitate your payment for the course. It is your responsibility to review and agree to the Course Provider's terms and conditions and satisfy yourself as to the suitability of the course you intend to purchase. Reed will not have any responsibility for the content of the course and/or associated materials.