Unity 5 Level Design, Lighting, and Animation [Video]
Packt Publishing
Summary
Overview
Video Description
Develop your Unity skills further by exploring level design and animation. You will learn the basics of level design in Unity 5 2D. Exciting, engaging level designs are what make for great game play.
This course focuses on designing levels that challenge your players by including terrain and advanced lighting. Explore material creation, physically-based rendering, character animation, and more. By the end of this course, you’ll have developed an advanced knowledge of Unity and its powerful feature-set.
Description
Style and Approach
This video takes a step-by-step, practical tutorial approach. You will create a Unity game with an emphasis on level design, lighting, and animation features. You will make the most of these features while you develop the game.
What You Will Learn
- Get a better understanding of how level design works
- Have all the tools you need to continue with the game and make it your own
- Explore material creation with Unity 5
- Understand terrain and advanced lighting
- Get started with animation techniques
Authors
Alan Thorn
Alan Thorn is a multidisciplinary game developer, author, and educator with industry experience of 17 years. He makes games for PC desktop, mobile, and VR. He founded Wax Lyrical Games and created the award-winning Baron Wittard: Nemesis of Ragnarok game, working as designer, programmer, and artist. He has written twenty-three technical books on game development and presented 19 video training courses. These cover game-play programming, Unity development, 3D modeling, and animation.
He has worked in games education as a senior lecturer for Teesside University, a lead teacher for Uppingham School, and a visiting lecturer for the London South Bank University. He is currently the head of department for Games Design and Development at the National Film and Television School.
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Legal information
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