Make A Ninja Survival Game For Mobile In Unity v5.4.3f1 And Blender v2.78c
Skill Success
Summary
- Certificate of completion - Free
- Tutor is available to students
Overview
This course includes lifetime access so you can complete it at your own speed.
In this course, you learn how to build a Ninja game for mobile using Unity and Blender. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and modeling a mobile game.
First you design the game and its functionality in Unity. You learn how to code in C# and build video game levels. Don’t worry if you’ve never coded before. We start simple and add more to the game as the course goes on.
Why Unity?
Unity is one of the most popular platforms in game development. You can use Unity to build 2D and 3D games. Unity is cross-platform, which means it is easy to use with other platforms.
Then you create the 3D models for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity.
Why Blender?
Blender, like Unity, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.
Benefits of taking this course include:
- Unlimited and lifetime access to the course
- Learn the course at your own pace
- Course can be accessed on any platform
- 24/7 Customer support
Course media
Description
Make A Ninja Survival Game For Mobile In Unity v5.4.3f1 And Blender v2.78c will cover the following topics:
Topic 1 - Let's Make Some Games
- Download Blender And Unity3D
- Gameplay
Topic 2 - Introduction To Unity
- Unity Editor
- Moving A Cube
- Materials
- Lights
- Particle System
- Applying Physics
- Asset Store
Topic 3 - Introduction To Coding
- Variables
- Methods
- If Blocks
- Loops
Topic 4 - Introduction To Inputs
- Key Presses
- Moving A Player
- Jumping
- Moving Forward
- Cycling Cameras
Topic 5 - Introduction To Prefabs
- Random Angles
- Explosion Effect
- Adding Explosion Effects
Topic 6 - Jumpers
- Setting Up The Project
- Building A Simple Scene
- Percentage Coordinates
- Clicking Variation
- Player Movement
- Orthographic Camera
- Jumping Enemy
- Jumping Enemy Movement
- Killing The Player
- Canvas
- End Game Messages
Topic 7 - Adding More Functionality
- Reusability
- Dynamically Adding The enemy
- Game Mode Switch
- Setting Up The Rolling Enemy
- Rolling Enemy Movement
- Enemy Positions
- Killing The Player
- Depth Range
- Horizontal Range
Topic 8 - Enemy Logic
- Creating The Bouncing Enemy
- Moving The Bouncing Enemy
- Diagonal Movement
- Movement Flip
- Initial Angle
- Enemy Collision
- Multiple Bouncer
- Depth Walls
Topic 9 - Designing The Game
- Designing The Crawlers
- Crawling Enemy Movement
- Player’s Rotation
- Jumping Force
- Finishing The Jumping Logic
- Spawning Crawler
Topic 10 - Turrets
- Designing The Turret
- Turret States
- Turret Movement
- Smooth Aiming
- Aiming
Topic 11 - Game Logic
- Raycasts
- Shooting Weapons
- Aiming Improvements
- Targets
- Shooting Player
- Destroying The Targets
Topic 12 - Configuring The Player
- Moving Up
- Jetpack Thrusters
- Designing The Enemy
- Wave Pattern
- Spawning Enemies
Topic 13 - Endless Mode
- Setting Up Endless Mode
- Highschores
- Refactoring The Spawn Logic
- Increasing Difficulty
- Bouncer Difficulty
- Crawler Difficulty
- Turrets Difficulty
- Targets Difficulty
- JetPack Difficulty
Topic 14 - Menu And Level Design
- Building The Menu Scene
- Level Selection
- Level Picker
- Losing The Game
- Level Parameters
- Setting Difficulties
- Setting Endless Mode
Topic 15 - Introduction To Blender
- Introduction To Blender
Topic 16 - Background Art
- Floors
- Walls
Topic 17 - Game Assets
- Bouncing Enemy
- Rolling Enemy
- Double Rolling Enemies
- Crawler Enemy
- Turret Enemy 1
- Turret Enemy 2
- Player Ninja Character
- Enemy Ninja Character
- Ninja Stars
- Flying Enemy
- Jet Pack
Topic 18 - Finalizing The Art
- Assets Toon Shading
- Background
Topic 19 - Integrating The Art
- Playing From The Game Scene
- Integrating Jumper Art
- Integrating The Roller Art
- Integrating Roller Art (Con’t)
- Integrating The Crawler
- Integrating The Turret Model
- Aiming The New Turret
- Integrating The Target Enemies
- Integrating The Flying Enemy Art
- New Player Art
- Integrating The Dojo
- Adjusting The Interface
- Challenge Time!
Topic 20 - Source Code And Assets
Who is this course for?
This course is designed for anyone who is interested in learning how to make a mobile survival game using Unity and Blender.
Requirements
No prior knowledge is required to take this course.
Questions and answers
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Certificates
Certificate of completion
Digital certificate - Included
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Legal information
This course is advertised on reed.co.uk by the Course Provider, whose terms and conditions apply. Purchases are made directly from the Course Provider, and as such, content and materials are supplied by the Course Provider directly. Reed is acting as agent and not reseller in relation to this course. Reed's only responsibility is to facilitate your payment for the course. It is your responsibility to review and agree to the Course Provider's terms and conditions and satisfy yourself as to the suitability of the course you intend to purchase. Reed will not have any responsibility for the content of the course and/or associated materials.