Design Patterns in Java
StayAhead Training
Summary
- Tutor is available to students
Location & dates
Barbican
LONDON
Greater London
EC1A9HF
United Kingdom
Turner Drive
BRISTOL
Avon
BS375YX
United Kingdom
St Marys Street
EDINBURGH
Midlothian
EH11SU
United Kingdom
Grafton Street
MANCHESTER
Lancashire
M139WU
United Kingdom
Overview
This course aims to teach what design patterns are and how they can help to design well-structured, reusable object-oriented software.
It is acknowledged that designing reusable object-oriented software is hard. It involves finding pertinent objects, factoring them into classes at the right granularity, and then defining class interfaces and inheritance hierarchies and establishing appropriate relationships among them. This seems almost impossible and yet experienced object-oriented developers somehow manage to produce good designs. New developers, however, are often overwhelmed by the options available and may be tempted to fall back on non-object-oriented techniques.
This course is about transferring knowledge of design patterns which are the result of years of experience. This experience is captured in solutions consisting of recurring patterns of classes and communicating objects that solve specific problems in a way that is flexible, elegant and ultimately reusable. By learning these design patterns, developers will be able to apply them immediately without having to rediscover or reinvent them.
This course focuses on the design patterns listed in the original 'Gang of Four' book and delegates will learn to use them in real-life scenarios with hands-on practical exercises.
Note that we do not cover every pattern listed in detail, rather we select a subset in each category for detailed examination and have the delegates implement said patterns in Java code.
Exercises and examples are used throughout the course to give practical hands-on experience with the techniques covered.
The delegate will learn and acquire skills as follows:
- Describing and selecting design patterns
- Matching design patterns to scenarios
- Implementing creational patterns
- Implementing structural patterns
- Implementing behavioural patterns
- Identifying anti-patterns
Description
Course Contents - DAY 1:
Session 1: INTRODUCTION
- Thinking Like a Computer
- What is a Design Pattern?
- Why use Design Patterns?
- Categories of Design Pattern
- The Gang of Four Design Pattern Catalogue
Session 2: CREATIONAL PATTERNS
- Singleton
- Factory Method
- Abstract Factory
- Builder
- Prototype
- Object Pool
Course Contents - DAY 2:
Session 3: STRUCTURAL PATTERNS
- Adapter
- Composite
- Proxy
- Flyweight
- Facade
- Bridge
- Decorator
Session 4: BEHAVIOURAL PATTERNS
- Template Method
- Strategy
- Observer
- Mediator
Course Contents - DAY 3:
Session 4: BEHAVIOURAL PATTERNS (CONT.)
- State
- Command
- Chain of Responsibility
- Iterator
- Interpreter
- Memento
- Visitor
- Null Object
Session 5: ANTI-PATTERNS
- God Class
- Dead Code
- Functional Decomposition
- Poltergeists
- Boat Anchor
- Old Yeller
- Dead End
- Spaghetti Code
- Clipboard Coding
- And more!
Who is this course for?
This Design Patterns in Java course is aimed at developers, designers, architects, and anyone else involved in the design and production of well-structured, reusable software written in Java or any other object-oriented language.
Requirements
Delegates attending this course should be familiar with object-oriented principles and will be able to write simple applications in Java or an equivalent object-oriented language. This knowledge can be obtained by attendance on the pre-requisite Java Programming 1 or equivalent level course.
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Legal information
This course is advertised on reed.co.uk by the Course Provider, whose terms and conditions apply. Purchases are made directly from the Course Provider, and as such, content and materials are supplied by the Course Provider directly. Reed is acting as agent and not reseller in relation to this course. Reed's only responsibility is to facilitate your payment for the course. It is your responsibility to review and agree to the Course Provider's terms and conditions and satisfy yourself as to the suitability of the course you intend to purchase. Reed will not have any responsibility for the content of the course and/or associated materials.