Creating a VR Shooter Game Using Optimized Techniques [Video]
Packt Publishing
Summary
Overview
Video Description
With the major release of Unreal Engine 4, Epic Games has registered its presence in the world of Virtual Reality. Following the release of such popular product launches as Oculus, HTC Vive, Samsung Gear, and more, VR has gained a lot of ground and is a booming industry today.
In this volume we are going to create a Shooter game in VR by learning variations in movement and interaction techniques and by creating dummy enemies. Next we explore how to create UI elements for VR games while learning about optimization techniques and where we can distribute our VR application. We will look at SDKs that support your preferred hardware, and the different engines that you can use to create Virtual Reality content while understanding their strengths and weaknesses. Moving on, you'll learn how to boost the performance of your VR apps by profiling, rendering, and setting up your VR kits. By the end, you will have created a VR game and developed a comprehensive VR experience using Unreal.
Style and Approach
This practical course will take you through setting up and running your preferred hardware (such as Oculus or Vive) and will further empower you to build your own Unreal Engine 4 VR game projects.
Description
What You Will Learn
- Build a VR game using Unreal Engine 4
- Experiment with various User Interface(UI) techniques in your VR applications.
- Build and run VR applications for consumer headsets
- Make the most of the optimization tools in Unreal Engine 4
- Understand the different hardware and zero-in on your preferred one.
- Explore available stores for VR application distribution
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Legal information
This course is advertised on reed.co.uk by the Course Provider, whose terms and conditions apply. Purchases are made directly from the Course Provider, and as such, content and materials are supplied by the Course Provider directly. Reed is acting as agent and not reseller in relation to this course. Reed's only responsibility is to facilitate your payment for the course. It is your responsibility to review and agree to the Course Provider's terms and conditions and satisfy yourself as to the suitability of the course you intend to purchase. Reed will not have any responsibility for the content of the course and/or associated materials.