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Building Android Games with OpenGL ES [Video]


Packt Publishing

Summary

Price
£67.18 inc VAT
Or £22.39/mo. for 3 months...
Study method
Online
Duration
2 hours · Self-paced
Qualification
No formal qualification

Overview

Video Description

OpenGL Embedding Systems (ES) is an open source, cross-platform API that provides a strong and viable interface for the stimulation of software and graphics for Android games. It paves the way to make a complete game for Android devices solely using the Android SDK. Being an open source API, OpenGL ES is completely free as opposed to other expensive game engine options.

This video course brings to you a great way to learn the use of OpenGL ES and create brilliant games while creating a framework for any future games that you would like to develop. It is enriched with the theoretical foundations of OpenGL ES along with ways to monetize your game so that you can potentially make money through the Play Store.

You will be introduced to the fundamentals of shaders and how they work in OpenGL, gradually moving into the intricacies of rendering a single cube and developing it to add different types of lighting and texturing. You will also see the implementation of particle effects to explode the cube. Finally, after playing with the key technicalities of building a game and developing the engine, you will put it all together to create the classic game from the 1970s, Breakout, and present it with an edge.

This video course is all about learning the ropes of making a fun game with your own engine, and then being able to create it yourself.

Description

Style and Approach

Packt video courses are designed to cover the breadth of the topic in short, hands-on, task-based videos. Each course is divided into short manageable sections, so you can watch the whole thing or jump to the bit you need. The focus is on practical instructions and screencasts showing you how to get the job done.

An easy-to-grasp video tutorial that enables you to encode games using the Android SDK. Master the art of developing games and build a game yourself through this compact and instructive video course.

What You Will Learn

  • Utilise shaders to render the objects in your game
  • Discover how to encode the math functions necessary for games, from matrices to vectors
  • Bring life to the scene through different types of lighting
  • Add textures to objects and spice up the environment with finer details
  • Make the bricks explode using the key functionalities of the particle systems
  • Link different activities together to navigate through the app and create other assets
  • Create the gameplay for Breakout through different input methodsand collision detection
  • Include a high scores table in your game and monetise your product on the Playstore

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FAQs

Study method describes the format in which the course will be delivered. At Reed Courses, courses are delivered in a number of ways, including online courses, where the course content can be accessed online remotely, and classroom courses, where courses are delivered in person at a classroom venue.

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An endorsed course is a skills based course which has been checked over and approved by an independent awarding body. Endorsed courses are not regulated so do not result in a qualification - however, the student can usually purchase a certificate showing the awarding body's logo if they wish. Certain awarding bodies - such as Quality Licence Scheme and TQUK - have developed endorsement schemes as a way to help students select the best skills based courses for them.