App Design Course - Award Winning Learning Platform
Skillsology
Summary
Overview
Get ready to design your first App today with the ultimate IOS and Android App Design course.
This is your chance to create an app in just a few weeks. We teach you based on real-life knowledge and experience, not theory. The course author, Chris Stevens, has shipped over half-a-million apps, including the smash-hit Alice for the iPad.
Our course is packed with authentic tips covering design, programming and marketing. We want you to get your app on Google Play or the Apple App Store as soon as possible.
CPD
Description
This fantastic package includes:
- 15 hours of learning material
- The Code Zone introduces you to IOS and Android App coding
- Exclusive video interviews
- Stunning, downloadable infographics
- Exercises
- Multiple-choice test
- Certificate of Completion
Section 1: App Basics
Unit 1.1 - Introducing the app
The state of the market • A short history of the app and its future. Grasping the market differences between Android, iPhone and iPad • Choosing a category of app • What to expect at launch • Understanding app design principles
Unit 1.2 - Basic platform considerations
Deciding between platforms: iOS or Android • Differences in spending patterns and device popularity • Android vs iPhone sales and profits • Choosing a platform to target first • 360 degrees of rotation • Basic mobile platform ergonomics.
Unit 1.3 - The killer app idea
How to dream up a killer app idea • Understanding the mass-market customer • Maximizing profit in one of the world's most competitive creative app marketplaces • Anticipating and avoiding conflicts • Insider tips on app ideas • Anticipating marketing requirements • Dealing with a cut-throat marketplace
Section 2: Starting a Project
Unit 2.1 - Dealing with customers
Explaining the mobile market to customers • Learn how to pitch app ideas • Come to quick agreements on designs • The basics of revenue sharing and other common business arrangements in app markets • How to remain profitable • Pitfalls to watch out for
Unit 2.2 - Finding a programmer
How to find a programmer for your app project • Understanding the cost of indie programmers vs agencies • Managing international programming operations • Interacting with the mobile app programming community • NDAs • Using overseas programmers • Deciding whether to learn coding.
Unit 2.3 - Working for yourself
Understanding the risks of the market for independent designers • Learning lessons from the world's best-selling indie apps • Using forums and other online resources • Budgeting considerations • The state of the app market for indie developers
Unit 2.4 - How to handle Apple and Google
Understanding the app retail model • How to interact with Apple and Google and others • Focusing on the quality of your work • Dealing with rejection • Common reasons for app rejection • Negotiating with the gatekeepers
Section 3: Planning an App
Unit 3.1 - Planning an app
Basic organisational tips for app designers • How to plan and schedule your project • Communicating app ideas visually • Project management and working methods • Drawing plans • Providing documentation to programmers.
Unit 3.2 - Partnering with a programmer
Learning how to communicate with a programmer • Making efficient use of the programmer's time to minimize expense • A basic overview of the major languages used by the leading mobile platforms • Interacting with complex coding systems • Novel approaches to discussion.
Section 4: The Code Zone
Unit 4.1 - Introduction: Apple's Xcode and the Android SDK
Introduction: Apple's Xcode and the Android SDK
Unit 4.2 - Android SDK: Programming the Android SDK
Android SDK: Programming the Android SDK
Unit 4.3 - Xcode SDK: Programming with Apple Xcode
Xcode SDK: Programming with Apple Xcode
Unit 4.4 - Alice for the iPad: Learning from the Alice source code
Alice for the iPad: Learning from the Alice source code
Unit 4.5 - App Building Tools: Explore the zero-code rock-revolution
App Building Tools: Explore the zero-code rock-revolution
Unit 4.6 - Utility Apps: A look at non-game software
Utility Apps: A look at non-game software
Unit 4.7 - Introducing GameSalad
Introducing GameSalad
Unit 4.8 - One Hour App
One Hour App
Unit 4.9 - Android and iOS Videos
Android and iOS Videos
Unit 4.10 - Exercises and Downloadable Content
Exercises and Downloadable Content
Section 5: Working with Touch Screens
Unit 5.1 - Top tips for touch-screen design
How to strip-down features and design elements to maximise impact, usability, and sales • Understanding the ergonomics of the human finger • Exploring the possibilities for touch interaction.
Unit 5.2 - The 'feature fallacy' and how to avoid it
Understanding the Feature Fallacy • How to creatively reduce the number of features in your app • Learning from examples of good and bad interfaces and feature sets • Reviewing app successes • Limiting functionality to increase sales
Unit 5.3 - Prototyping
Learn about mocking up designs on mobile platforms and the importance of testing in-situ. Trends in mobile UI design and typography • How offering fewer choices frees the user: Why less is more • Evaluating designs • User testing
Section 6: Building a Killer App
Unit 6.1 - Innovative app design
A review of input options • Creative solutions to control systems • Working with the accelerometer • Making your app sell • Creative design solutions
Unit 6.2 - Integrating sound
How to use sound to give user feedback or create an atmosphere in your app • Where to source free music • How to commission professional music and sound.
Unit 6.3 - Understanding games
An introduction to the world of mobile gaming and how you can get involved • The risks of game design • Learning from the world's most successful mobile games companies • Exploring sales statistics and modern gaming trends
Section 7: Entering the Marketplace
Unit 7.1 - Submitting your app
How to name your app • Talking to the press • How to deal with journalists • Using YouTube as promotional tool • Making a video. Strategies for dealing with rejection from the Apple App Store • Advanced app store gatekeeper negotiation methods
Unit 7.2 - Marketing your app
Learn app-pricing strategies • Understand the growing potential of in-app purchases and the evolution of apps from products to services • Keep up-to-date with sales statistics and adjust prices seasonally to maximise profit • Reviewing sales data • Adapting strategies to increase sales.
Who is this course for?
Beginners wanting to learn how to create an App in a few weeks.
Requirements
Required: none
Suggested: Apple Xcode and iOS operating system or Android SDK and Android operating system
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