Compiler Engineer
JOB AD:
Expertise in using the LLVM compiler family is required.
Experience in using GPUs for computation is a desirable skill, as is previous experience of GPU shader optimization.
A strong understanding of the architectures of shader cores and/or hardware neural network accelerators is also a desirable skill.
It is expected the successful candidate will have familiarity with one or more of standard shading and compute languages i.e.
GLSL, HLSL, SPIR-V, OpenCL-C.
Excellent programming skills using C or C+ are required.
Key Responsibilities
Develop a compiler that can efficiently target mobile GPUs Liaise with GPU driver teams so that compiler requirements are fully captured 3. Liaise with performance optimization teams so that compiler produces increasingly better GPU code 4. Become an expert in use of GPU for other computational tasks such as ML and NN
Required Experience
BSc or MSc in relevant discipline
5 years or more experiences in compilers, GPU development or related field Strong knowledge of LLVM compiler family Strong knowledge of one or more standard GPU shading or computes languages
Reference: 50120101
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