Android Games Software Engineer

Posted 16 April by MicroTECH Global Ltd
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JOB AD:

We are looking for enthusiastic engineers with background in Graphics/System performance optimisations on modern embedded platforms like Android. A solid working knowledge of Android Graphics frameworks, OpenGL ES and/or Vulkan, together with a good understanding of Machine Learning, performance analysis and Linux kernel development will be plus

Opportunities to work on truly novel technologies like this are rare, so we are looking for highly motivated people with a passion to work on the world's widest-reaching mobile platform.

As a Senior Android Graphics Game Optimization Engineer you will:

Identify innovations to enhance the Android graphics stack to improve performance and reduce the power consumption for games.

Develop extensions to the Android Graphics framework to enable new user experiences.

Ownership of technical issues and resolving problems to ensure that quality and schedules are maintained.

Identify & Apply Machine Learning algorithms to improve gaming performance on devices

Technical responsibility for one or more significant sections of the assigned project.

Skills and Qualifications

Required Skills

Bachelor or higher degree in Computer Science, Electronics, Natural Science, Mathematics, Engineering or a related discipline.

A proven track record in real time embedded software development, preferably for mobile devices, with an understanding of embedded development environments.

Proficiency in C and C++ programming languages.

System level performance analysis and good OS fundamentals (memory management, multithreading/synchronization, user/kernel mode interaction).

Expertise in computer graphics with experience in design and development of software such as OpenGL, OpenGL ES, Vulkan or DirectX.

Excellent communication, team work and a results-oriented attitude.

Proficiency in problem solving and debugging.

Desirable Skills

Good knowledge of Android frameworks and experience on Android application development.

Exposure to Machine Learning and Neural Networks.

Performance analysis and optimisation of real-time graphics applications.

Familiarity with CPU and GPU hardware architectures

Reference: 47196787

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