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Web Design - Level 3 Course


Stonebridge College.

Summary

Price
£215 inc VAT
Study method
Distance learning
Duration
120 hours · Self-paced
Qualification
Open Awards Level 3 Web Design & Construction Award

Overview

The WEBMAESTRO™ Advanced Website Design course is a fully supported, self-paced training programme for those wishing to take up a new career as a Web programmer or those who simply wish to be able to build advanced quality websites.

The WEBMAESTRO™ Course has been designed to introduce students to the fundamentals of JavaScript (an object-based, event-driven Web programming language), which tightly integrates with HTML. This course assumes that the student has a pre-existing knowledge of HTML/XHTML or has successfully completed our WEBMASTER™ course.

You will also learn about Dynamic HTML and Cascading Style Sheets, which removes many of the constraints that have previously limited the web author’s creativity and provides a whole new way to make web pages more interesting for the visitor. Students are taken step-by-step through the lessons using innovative, interactive, multi-media computer-based training techniques, supported by highly-trained technical support specialists. The course is self-paced with no time pressure for completion; the student simply studies at home or at work when time permits.

On successful completion of the course you will receive our own Webmaestro Diploma with comprehensive feedback as well as the nationally accredited Open Awards Level 3 Certificate Award.

APPLE MAC USERS: We recommend this course is completed on a PC with the Windows Operating System. The course can be run on an Apple Macs using software such as Boot Camp, Parallels Desktop 7, VMware fusion or CrossOver Mac although we cannot support any issues that may occur with PC-Based software running on a Mac.

The course consists of 10 individual lessons, which are designed to gradually build up and strengthen your technical knowledge base. Throughout the lessons, interactive exercises have been specially designed to support the student’s learning effort, and multiple-choice quizzes at the end of each lesson serve to ensure a thorough understanding of the course content.


Study Options

This course is currently only available to be studied via the online method.

Study Hours

This is only an approximate figure and is dependant upon how much time you can dedicate to your studies and how well you grasp the learning concepts in the course material. Furthermore, at the end of each lesson there is a question paper that needs to be completed and returned to your tutor. You should allow at least 1 - 2 hours of study to complete each question paper.

 

Qualifications

Open Awards Level 3 Web Design & Construction Award

The certificate award is gained from your successfully completed coursework so there is no exam to complete. On successful completion of this course, students will be awarded an Open Awards Level 3 Certificate Award in Web Design & Construction. This is a Level 3 Certificate Award and has 9 Open Awards credits. Open Awards Credits can be accumulated with other course or unit credits over a period of time which can lead to an accredited qualification. The certification is issued through Open Awards. Open Awards is recognised as an awarding organisation by the qualification regulators (‘regulators’) for England, Wales and Northern Ireland. The regulators are the Office of the Qualifications and Examinations Regulator (Ofqual) in England, the Welsh Government (Qualifications & Examinations Regulator in Wales) and the Council for Curriculum, Examinations and Assessment (CCEA) in Northern Ireland.

Description

Syllabus

The course consists of the following Units:

Induction: Introduction to WEBM@ESTRO™

The following topics are covered by this Unit: Getting Started; Health and Safety considerations; Course content Unit-by-Unit and training tips; Navigating through the training programme; Technical support help desk; and Qualifications explained.

Unit 1: An Introduction to JavaScript

This Unit provides you with a background to JavaScript and general programming techniques. By the end of the Unit, you will be able to write your own basic scripts that incorporate event handlers. The following topics are covered in this Unit: A background to JavaScript; An overview to JavaScript; Creating your first script; An introduction to event handlers; Using browsers and compatibility problems; Programming tips; and Assignment 1: Using event handlers.

Unit 2: JavaScript Programming Basics

During this Unit, you will become familiar with the construction of JavaScript components, such as variables, operators and statements. The Unit extends to looking at storing and using data for calculations and basic string manipulation, and provides the fundamentals of JavaScript which will be built upon throughout the remainder of the course. The following topics are covered in this Unit: Using variables, operators, strings (concatenating strings); statements; Using numerical data for basic calculations; Using Strings; An introduction to functions; Storing data using Arrays; and Assignment 2: Exercises based on theory discussed.

Unit 3 Decision-Making Using JavaScript

This Unit builds upon Unit 2, in which the student will focus on using logic and decision-making to make certain events happen; the student will be introduced to such techniques. The following topics are included: An introduction to decision making; Using looping statements; An overview of common mistakes and errors; and Assignment 3: Exercises using looping statements.

Unit 4: JavaScript as an Object-Oriented Language

In this Unit you will combine all of the previously discussed issues to create and utilise objects. You will have already used a number of JavaScript objects; however, in this Unit we look at JavaScript’s built-in objects. The following topics are covered by this Unit: An introduction to JavaScript objects; Creating & using JavaScript objects; JavaScript built-In objects, properties and methods (the string object, the array object, the math object and the date and time object); and Assignment 4: Building a calculator.

Unit 5: Using JavaScript within your Website

Now that you have looked at JavaScript as an object-based programming language, you can incorporate the theory learnt so far, to develop some truly JavaScript dependent web pages. We have seen that JavaScript is an object-based language, with its own built-in objects; however, the browser is also made up of objects. The following topics are covered: The document object model; Window and document objects; Form objects; Working with windows and frames; and Assignment 5: The Health insurance questionnaire.

Unit 6: Using Cookies to Store Information

To support the concept of using JavaScript to enhance websites and user interactivity, this Unit introduces you to cookies, which refer to the information a web server gives to your browser when first accessed and then shared on each return. The following topics are covered: A background to cookies; Creating and reading cookies; Using cookies for specific applications; and Assignment 6: Create an on-line store using cookies.

Unit 7: Adding Style to your Web Pages

Early implementation of the HTML/XHTML specifications have been significantly extended to allow today’s new breed of web designers to become more creative in their use of HTML. This Unit demonstrates how you can use standard HTML/XHTML tags to implement stunning special effects without the need for complicated scripting or programming. The following topics are covered by this Unit: Background to Cascading Style Sheets; How Cascading Style Sheets work; Implementing Style Sheets; and Assignment 7 –Adding special effects to your pages.

Unit 8: Dynamic HTML

In this Unit, we will be looking at the concept of DHTML, a technique to enable designers to create interactive web pages that can be dynamically changed in real time. The following topics are covered by this Unit: How DHTML works; Implementing DHTML; and Assignment 8: Creating drag and drop elements.

Unit 9: Building Data Aware Websites

In this Unit, we will be looking at the technology used to incorporate external applications into our web pages, for example, textual data, sound and visual imagery. The Unit covers the following topics: Microsoft’s ActiveX technology explained; Incorporating textual data into your web pages using notepad; Incorporating audio into your web pages; Incorporating animation into your web page; and Assignment 9: Building a data-aware application.

Unit 10: Final Course Assignment

This final Unit will bring together all the information and techniques discussed throughout the course as well as offering tutorials on using Dreamweaver CS3; Paint Shop Pro; Uploading your website; and Search engine submission. Assignment 10: Design your own fully-functional website.

The WEBMAESTRO™ course comes with a comprehensive software Library, which includes trial/freeware versions of the following software: Adobe Dreamweaver, Flash, Fireworks & PhotoShop CS3, Paint Shop Pro, Gif Construction Set, MapEdit, WinZip 11, Shop Factory Pro, Cute FTP and Colour Picker 1.9.

You will be assessed on coursework which is detailed in the course materials. The coursework consists of individual web pages and a complete final website. Your work can be sent back to your course tutor by email or by post.

 

 

Requirements

Students require a good knowledge of HTML Programming. This course assumes you have completed the Webmaster - Level 2 Course or have studied HTML to an equivalent level.

 

What should I do next? To find out more about this course click the 'Enquire now' button to contact the course provider.

 

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FAQs

Study method describes the format in which the course will be delivered. At Reed Courses, courses are delivered in a number of ways, including online courses, where the course content can be accessed online remotely, and classroom courses, where courses are delivered in person at a classroom venue.

CPD stands for Continuing Professional Development. If you work in certain professions or for certain companies, your employer may require you to complete a number of CPD hours or points, per year. You can find a range of CPD courses on Reed Courses, many of which can be completed online.

A regulated qualification is delivered by a learning institution which is regulated by a government body. In England, the government body which regulates courses is Ofqual. Ofqual regulated qualifications sit on the Regulated Qualifications Framework (RQF), which can help students understand how different qualifications in different fields compare to each other. The framework also helps students to understand what qualifications they need to progress towards a higher learning goal, such as a university degree or equivalent higher education award.

An endorsed course is a skills based course which has been checked over and approved by an independent awarding body. Endorsed courses are not regulated so do not result in a qualification - however, the student can usually purchase a certificate showing the awarding body's logo if they wish. Certain awarding bodies - such as Quality Licence Scheme and TQUK - have developed endorsement schemes as a way to help students select the best skills based courses for them.