MAKE PROFITABLE MOBILE GAMES WITH UNITY 5
OfCourse
Summary
- Certificate of completion - Free
- Tutor is available to students
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Overview
The release of Unity 5 means that building mobile games has never been easier! You will learn it all in this project based course that will teach you everything you need to know about making your own mobile games and how to earn money from them.
You will build a real world game that you can publish. You will learn game design concepts and how to solve complicated problems, how to save your data, implement social media in your game, create in app purchases to sell virtual items to your users and earn serious money!
If you ever had an idea for an amazing game, or were simply blown away by the success of others, then find out how easy it is today with this course and begin your mobile game development career.
Description
Highlights
- Program and solve complicated problems with C#
- Organise your project and animate your sprites
- Create levels and a character lock/unlock system
- In app purchases to sell virtual items
- Publish your game on Google Play
- 24/7 support available from your tutor
Curriculum
Part 1 – Introduction and C# Basics
1 & 2 Game Preview & Course Intro
3 Downloading Unity And Taking A Look At Its Interface
4 Variables
5 Writing Expressions with variables and Declaring Functions
6 Conditionals, Comparison operators, and Loops
7 Classes and Objects
8 Arrays
9 Coroutines and Delegates
10 Moving The Player Using Transform
Part 2 – Importing and Organising Our Project
11 Importing Assets In Our Project
12 Slicing Our Sprites
13 Creating Player And Brick Animations
14 Prefabs, Colliders And Rigidbodies
15 Balls, Bricks, Tags, Layers And Sorting Layers
16 Creating Arrow And BG Brick Prefabs
Part 3 – Gameplay Logic
17 Rigidbodies, Colliders And Scripting Player Movement
18 Bouncing Balls
19 Moving Arrows
20 Ready, Aim , Fire The Arrow
21 BallScript Continued
22 Player Shoot Once And Player Shoot Twice
23 ArrowScript Continued
24 BrickScript
Part 4 – Creating Menus
25 Unity UI Intro
26 Designing Our Main Menu
27 ShopMenu, LevelMenu And PlayerMenu
Part 5 – Game Controllers
28 GameController Part 1
29 GameController Part 2
30 MainMenuController
31 MusicController
32 PlayerMenuController Part 1
33 PlayerMenuController Part 2
34ShopMenuController
35 LevelController And Loading Screen
36 Gameplay UI
37 GameplayController Part 1
38 GameplayController Part 2
39 GameplayController Part 3
40 GameplayController Part 4
Part 6 – Gameplay Logic Continued
47 Downloading 3RD Party Plugins
48 Importing 3rd Party Plugins In Our Project
49 Preparing Purchase Items
50 SocialMediaController Part 1
51SocialMediaController Part 2
52 Testing Our Game On A Real Device
53 Sharing On Facebook From Our Game
54 LeaderboardsController
55 AdsController
56 Testing on a Mobile Device
Part 7 – Tips and Tricks
57 Publishing Tips
58 Ads Tips
59 Performance And Physics Tips
60 Sprite Tips
Details
Lectures – 58
Videos – over 9 hours of content
Language – English
Who is this course for?
- This course can be used by complete beginners
- Or by experienced game developers looking to brush up on their skills
Requirements
Some programming experience is helpful, but not essential; we will download Unity 3D
Certificates
Certificate of completion
Digital certificate - Included
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Legal information
This course is advertised on reed.co.uk by the Course Provider, whose terms and conditions apply. Purchases are made directly from the Course Provider, and as such, content and materials are supplied by the Course Provider directly. Reed is acting as agent and not reseller in relation to this course. Reed's only responsibility is to facilitate your payment for the course. It is your responsibility to review and agree to the Course Provider's terms and conditions and satisfy yourself as to the suitability of the course you intend to purchase. Reed will not have any responsibility for the content of the course and/or associated materials.