Building a Side-Scroller in Unreal 4
Udemy
Summary
Overview
Description
In this course, instructor Greg Mirles walks us through the process of building a side-scroller level using both 3ds Max and Unreal engine 4. Here he will be covering his workflow for breaking down the concept, building and texturing the meshes, and then using a side-scroller UE4 blueprint to import the meshes and build the base game functionality.
(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Gregory Mirles is a Pittsburgh based 3D Environment Artist. He began his career working in the GIS/Simulations industry making 3D models. He worked as an associate environment artist at Schell Games as well as at Carnegie Mellon University on the Alice 3 Gallery. Currently Greg is a 3D Environment Artist at Perihelion Interactive where he is working on The Mandate - a sci-fi RPG with RTS elements, and is in charge of developing the environment art pipeline.
Reviews
Currently there are no reviews for this course. Be the first to leave a review.
Legal information
This course is advertised on reed.co.uk by the Course Provider, whose terms and conditions apply. Purchases are made directly from the Course Provider, and as such, content and materials are supplied by the Course Provider directly. Reed is acting as agent and not reseller in relation to this course. Reed's only responsibility is to facilitate your payment for the course. It is your responsibility to review and agree to the Course Provider's terms and conditions and satisfy yourself as to the suitability of the course you intend to purchase. Reed will not have any responsibility for the content of the course and/or associated materials.