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AutoCAD 2012 Training Beginner to Advanced Training DVDs


CADCourses.co.uk

Summary

Price
£154 inc VAT
Or £51.33/mo. for 3 months...
Study method
Distance learning
Duration
Self-paced
Qualification
No formal qualification

Overview

Learn features and function of AutoCAD 2012 to create and modify 2D and 3D geometry. Concepts and demonstrations cover beginner, intermediate and advanced topics including display controls, annotation objects, using layers, setting up drawings for print, manipulating reusable content and customizing your AutoCAD interface.

David Cohn, with the assistance of our own Matt Murphy, has put together a highly granular, 39 hour, 640 lessons, video tutorial series. This is perfect for the new AutoCAD user or those upgrading from an earlier version. Follow along in sequence to learn AutoCAD or use the search and custom course building tools to narrow down your area of focus. Whatever their level of expertise, all AutoCAD 2012 users will find this a valuable learning and support tool.

For more than 25 years, David Cohn has been merging architecture and design with computer technology. He is well known in the AutoCAD world as the former senior editor of CADalyst magazine, and the author of more than a dozen books on AutoCAD and web design. A former partner in a commercial architectural firm, he is now an independent consultant specializing in AutoCAD and Revit.

Description

CHAPTER 1 : GETTING STARTED
• Introduction to CADLearning for AutoCAD 2012
• Starting AutoCAD
• Understanding Activation
• Introducing the Customer Involvement Program
• Introducing Autodesk Exchange
• Understanding the Performance Tuner
• Understanding How Tools are Organized
• Switching Workspaces
• Adjusting Workspace Settings
• Using the Application Menu
• Using the Quick Access Toolbar
• Using the InfoCenter Toolbar
• Understanding Ribbon Fundamentals
• Controlling the Display of the Ribbon
• Changing the Location of the Ribbon
• Working with Sticky Panels
• Introducing the Drawing Aid Tools
• Introducing the Drawing Grid
• Changing Screen Colors
• Working with User Profiles
• Controlling the Application Status Bar
• Working Within the Drawing Window
• Working with Multiple Drawings
• Understanding Model and Layout Tabs
• Understanding the Command Line
• Understanding Dialog Box Fundamentals
• Understanding Palette Fundamentals
• Understanding Toolbar Fundamentals
• Starting a New Drawing - Template Files
• Settng the Default Template
• Starting a New Drawing Using the Startup Wizard
• Saving Drawings - SAVE and QSAVE
• Saving Drawings - QSAVE and SAVEAS
• Saving Drawings - Autosave Options
• Saving Drawings - Backup Files
• Saving Drawings - Release Version and Other Options
• Opening Drawings - Partial Open and Read-Only
• Opening Drawings - Sheet Set Manager
• Opening Drawings - Import and Export DGN Files
• Using the Mouse - Fundamentals
• Understanding Interface Components - In-Canvas Viewport Controls
• Understanding Interface Components - Naviga?? on Bar
• Understanding Interface Components - UCS Icon
• Understanding Interface Components - ViewCube
• Understanding Interface Components - SteeringWheels
• Understanding Interface Components - Pull-Down Menus
• Understanding Interface Components - 3D Mouse

CHAPTER 2: DRAWING BASICS 
• Drawing Lines - Command Line
• Drawing Lines - Dynamic Input
• Drawing Rectangles
• Drawing Rectangles - Area
• Drawing Rectangles - Dimensions
• Drawing Rectangles - Rotation
• Drawing Arcs - 3-Point Concepts
• Drawing Arcs - 3-Point Options

CHAPTER 3: DRAFTING SETTINGS 
• Using the Status Bar - Grid
• Using the Status Bar - Snap
• Using the Status Bar - Ortho
• Using Grid, Snap and Ortho in Combination
• Using Direct Distance Entry and Dynamic Input
• Understanding Absolute Angle Measurements
• Using Polar Tracking with Absolute Angles
• Understanding Rela?? ve Angle Measurements
• Using Polar Tracking with Relative Angles
• Using Polar Tracking - Incremental Angles vs Additional Angles
• Using Polar Tracking and Polar Snaps
• Understanding Object Snap Concepts
• Understanding Running Object Snaps
• Understanding Parallel Object Snap

CHAPTER 4: DISPLAY CONTROL
• Zooming Using the Wheel Mouse
• Adjusting Zoom Settngs - ZOOMFACTOR
• Adjusting Zoom Settngs - MBUTTONPAN
• Using the View Back and View Forward Tools
• Using the SteeringWheel
• Crea?? ng Tiled Viewports
• Naming Tiled Viewports
• Using View Manager - Restoring Named Views
• Using View Manager -Editing and Updating Named Views
• Using View Manager - Creating Named Views

CHAPTER 5: MANAGING LAYERS
• Introducing Layer Concepts
• Establishing the Current Layer
• Understanding Layer States - On/Off
• Controlling Layer States - VP Freeze
• Creating a New Layer
• Deleting a Layer
• Adding a Layer Description
• Using Layer Filters
• Creating New Layer Filters
• Working with Layer States
• Making an Objects Layer Current
• Matching Layers

CHAPTER 6: OBJECT PROPERTIES
• Understanding ByLayer and Object Property Concepts
• Setting the Color ByLayer
• Setting the Linetype ByLayer
• Setting the Lineweight ByLayer
• Setting the Transparency ByLayer
• Controlling the Object Transparency
• Modifying Properties Using the Properties Palette
• Setting Object Properties to ByLayer

CHAPTER 7: UTILITY AND INQUIRY TOOLS
• Introducing the Measure Tools
• Measuring Distance
• Measuring Radius
• Measuring Angles
• Measuring Volume
• Using the Quick Calculator
• Applying Object Selection Filters
• Using Quick Select
• Listing Selected Objects
• Displaying the Coordinates of a Point

CHAPTER 8: COMPLEX OBJECTS
• Understanding Polyline Property Concepts
• Drawing Ellipses - Center 
• Drawing Rays
• Creating Regions
• Modifying Text Styles
• Creating Multi line Text
• Controlling Multi line Text Justification
• Editing Text Objects

CHAPTER 9: MODIFY OBJECTS - MANIPULATION COMANDS

• Introducing the Manipulation Commands
• Using the Move Command
• Using the Move Command with Object Snap Tracking - Two Points

• Controlling Text Display with the Mirror Command
• Controlling Hatch Display with the Mirror Command
• Creating a Rectangular Array
• Adjusting Polar Arrays
• Creating a Path Array

CHAPTER 10: MODIFY OBJECTS - ALTERATION COMMANDS
• Introducing Alteration Commands
• Breaking an Object Between Two Points

CHAPTER 11: MODIFY OBJECTS - GRIPS
• Introducing Grip Concepts
• Understanding Grip Status
• Using Grips to Modify Lines
• Using Grips to Modify Arcs

CHAPTER 12: 2D PARAMETRIC DRAWINGS
• Overview of Parametric Drawings
• Displaying Geometric Constraints
• Applying Geometric Constraints

CHAPTER 13: DIMENSIONING
• Introducing Dimensioning Concepts
• Understanding Associative Dimensions
• Creating Linear Dimensions - Horizontal and Vertical
• Creating Linear Aligned Dimension
• Dimensioning Circles and Arcs - Radius and Diameter Dimensions

CHAPTER 14: INTERFACE CUSTOMISATION
• What are Tool Palettes?
• Controlling Tool Palette Display
• Customizing the Quick Properties Panel

CHAPTER 15: PRINT AND PLOT PREPARATION
• Introducing Print and Plot Concepts
• Understanding Drawing Spaces - Model and Paper Space
• Choosing a Printer
• Placing a Title Block on a Layout

CHAPTER 16: BLOCKS AND ATTRIBUTES
• Understanding Block Concepts
• Creating Blocks from Existing Objects
• Understanding Block Properties
• Changing Block Properties

CHAPTER 17: EXTERNAL REFERENCES AND REUSABLE CONTENT
• Understanding Reusable Content Concepts
• Understanding External References - Concepts

CHAPTER 18: AUTOCAD UTILITIES
• Removing Unused Items
• Checking the Drawing for Errors

CHAPTER 19: COMMAND CUSTOMISATION
• Action Recorder - About Action Macros
• Action Recorder - Creating and Editi ng Complex Action Macros

CHAPTER 20: 3D BASICS
• Introducing 3D Concepts
• Introducing the 3D Workspace
• Introducing 3D Viewing Tools - The ViewCube

CHAPTER 21: CREATING 3D OBJECTS
• Creating a Solid Box
• Creating a Solid Cylinder
• Creating 3D Objects by

CHAPTER 22: EXTRUDING 2D OBJECTS
• Creating 3D Objects by Revolving 2D Objects
• Creating 3D Objects by Lotting 2D Objects
• Creating a 3D Mesh Box

CHAPTER 23: MODIFYING 3D MESH OBJECTS
• Introduction to Mesh Editing
• Smoothing Objects - Converting Objects into Meshes

CHAPTER 24: WORKING WITH SURFACE OBJECTS
• Introduction to Surface Modeling
• Creating a Network Surface
• Creating a Lottied Surface
• Trimming a Surface
• Untrimming a Surface
• Extending a Surface
• Sculpting a Surface

CHAPTER 25: WORKING WITH POINT CLOUDS 
• Introduction to Point Clouds
• Attaching a Point Cloud
• Controlling Point Cloud Density
• Creating Geometry Using Point Clouds

CHAPTER 26: MODIFYING 3D OBJECTS 
• Using Gizmos
• Using Object Culling
• Mirroring Objects in 3D
• Moving Objects in 3D
• Creating a 3D Rectangular Array
• Creating a Stepped 3D Rectangular Array
• Creating a 3D Polar Array
• Scaling Objects in 3D
• Editing Solid Primitives


CHAPTER 27: CREATING NON PRINTED OUTPUT 
• Exporting to PDF
• Sending Models to a 3D Print Service
• Sending Electronic Transmitial Sets
• Exporting to DWF
• Exporting a Model to a 3D DWF


  

 

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