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Senior Environment Artist

Senior Environment Artist

Posted 18 July by Pro-Quest Resourcing Ltd Easy Apply Ended

Senior Environment Artist

£DOE

Manchester, UK

The ideal candidate has a strong understanding of environment asset creation and modular kit-based construction methodologies. They understand all phases of environment creation from block-out through lighting. They work well and communicate with designers and other disciplines in a collaborative team oriented development process.

Sample pictures or portfolio link, which shows sample work are necessary.

Portfolio or demo reel should demonstrate:

• Exceptional modelling skills. Great assets examples using custom normal workflow or high to low poly baking
• Strong understanding of a PBR workflow
• Examples of building realistic shader libraries
• Examples of beautifully finished environments
• Ability to create game ready assets, that work well within the given technical limitations
• Very strong texturing skills and excellent knowledge of Adobe Photoshop
• Keen eye on detail and realism
• A strong sense for composition, color and light
• At least average drawing/painting skills Responsibilities:
• Creating game ready models of environmental objects (architectural building sets, organic’s, etc)
• Working in the editor to build out levels and environments
• Creating efficient UV layouts that work well within the engine/platform constrains
• Creating realistic PBR shaders
• Create tutorials, style guides, and technical guides to help communicate workflow and efficiency knowledge, as well as artistic expertise
• Define budgets for the given platforms together with Lead Artist and tech group
• Work closely together with the Level Design department
• Work independently on asset sets and oversee level art
• Define work processes together with the Lead Artist and production group

Requirements:

• 5+ years professional game production experience
• Previous experience creating high quality environments for AAA games
• Thorough knowledge of the game development process
• Shipped (from pre-production to release) 2-3+, large scale, 3D titles (PC, current/next-gen consoles)
• Evidence of being a leader and role model, within their trade
• A strong ability to create believable environments within a games engine
• Strong knowledge of 3DS Max, Photoshop and Zbrush / Mudbox as well as experience in using editors to lay out environments
• Strong knowledge of Substance / Quixel packages
• Ability to derive a well-structured lowpoly model from the high poly model
• Strong understanding of efficient UV layout for lowpoly objects
• Strong understanding of modular level creation methods
• Experience creating environments using modular systems
• An understanding of effective asset creation and optimization
• A strong understanding of shader functionality
• Strong knowledge and/or experience with PBR
• An understanding of effective asset creation and optimization
• A keen eye for spatial composition and building believable scenes
• Excellent sense of form, mass and volume
• Passion for pushing the state of the art in asset fidelity and production techniques
• Passion and constant drive to stay up to date with latest technology and new techniques
• Expert in time management, verbal and written communication skills
• Focused, motivated and effective on all tasks through completion
• Keep a positive team-oriented attitude
• Be proactive and self-motivated, work without direct supervision
• Ability to complete tasks within given time constraints
• Excellent English communication and written skills
• International travel may be required as part of the role

Reference: 35660235

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