The Lighting Artist will work in a cooperative, cross-disciplinary team environment, possessing solid artistic skills, including a thorough understanding of colour theory, composition, light, and form. They should have experience with a 3D CG package, demonstrating a solid understanding of rendering, lighting, shading networks, polygonal modelling, and texture UV’s.
• Involved in look-development around key surfaces and shaders to ensure lighting delivers against visual reference
• Creating both the exterior and interior lighting within environments and cut scenes.
• Placing and adjustment of light sources within the environment.
• Tweaking of shading materials and textures to improve the perception of the lighting.
• Post processing; colour grading, exposure, SSAO, bloom, tone mapping curves etc.
• Contributing to the development and placement of special effects related to lighting and atmosphere, such as light flares, fog, god rays and camera optics.
• Prototyping the use of lighting technology to reach the visual targets defined by the art direction.
• International travel may be required as part of the role.
Experience & Skills:
• Deep understanding of CG lighting technology, both real-time and software rendering.
• Strong sense of lighting theory; colour space, exposure, light fixtures, natural light, reflections etc.
• Good understanding of cinematography and dramaturgy; the use of camera technology, scene blocking and lighting to set the mood.
• Good understanding and experience with physical based lighting system
• Being pro-active in the use of lighting as a powerful tool in gameplay clarity. For example; to guide the player forward, highlight objectives and enemies.
• An ability to thoroughly digest the art direction and be a champion for executing it in the game.
• Skilled at balancing visual quality against performance requirements.
• Thorough knowledge of the game development process.
• Working knowledge of Maya, and/or other commercial 3D authoring packages.
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