XNA 3D Toolkit [Video]
Packt Publishing
Summary
Overview
Video Description
Using XNA, you can get up and running with 3D graphics development in no time, and you will quickly start developing fun gaming experiences. Developing a 3D graphics engine can be very rewarding when done right; learn how to get an immediate payoff so you can focus on developing your game. This course includes videos on shader development, coding for extensibility, scene construction, and multi-platform game development.
XNA 3D Toolkit will walk you through all the information you need to develop a 3D graphics engine. Along the way, you will learn how to deal with a complex game scene and how to incorporate and work with in-game debugging tools. This is a great series for anyone who wants to get an in-depth view of how to design 3D graphics using XNA.
Starting from scratch, with this course you'll learn all the building blocks needed for developing a cross platform 3D graphics engine. You'll build upon this until you have a sound infrastructure that will allow you to quickly implement the functionality needed for your future games.
XNA 3D Toolkit helps you learn how to effectively work with models, providing you with the ability to go from concept to scene. You'll learn how to display your models many times on the screen without wasting memory, as well as making them look ultra realistic. You will then move on to creating a basic foundation for physics and shaders to get the most out of your engine. Once everything is in place, you'll learn how to add all of your content to a scene to produce a high-quality effect. Lastly, we will ensure that your game is ready for the real world by deploying it to the Xbox and Windows Phone Emulator.
By the end of this course, you should be comfortable using all the tools necessary to start creating your very own 3D video games.
Description
Style and Approach
This video is designed to approach the content from the perspective of viewers who have an interest in 3D development and who want to understand a broad range of concepts underlying the process of 3D graphics engine development using the XNA 3D Toolkit.
What You Will Learn
- Construct a cross-platform solution in Visual Studio to minimize work and maximize reusability
- Gain an understanding of how to leverage utilities in XNA to write extensible code
- Develop useful debugging tools for 3D game programming
- Load and display 3D models using a variety of techniques
- Create and configure different cameras to view your scene
- Write shaders in HLSL to create realistic looking scenes
- Properly set up a 3D game scene
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Legal information
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