UNITY - Game Physics Using Unity 5
EduCBA
Summary
Overview
- To learn to model various physical concepts in games using Unity 3D.
Description
The Course has 2 sections – Section 1 and Section 2. Section 1 is beginner content, while Section2 is intermediate.
Physics is an integral part of Game Development. This course will teach you common physics concepts that are used in games. You will learn about Game Physics U5, Newtons First Law, Uniform Motion, Newtons Second Law Motion, System International Unit Theory, Linear Transformation, Types of Vector, Torgue and Precession and much more.
Target Customers:
- Students
- Professionals
Pre-Requisites:
- Unity(preferably v5.0 or above)
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Legal information
This course is advertised on reed.co.uk by the Course Provider, whose terms and conditions apply. Purchases are made directly from the Course Provider, and as such, content and materials are supplied by the Course Provider directly. Reed is acting as agent and not reseller in relation to this course. Reed's only responsibility is to facilitate your payment for the course. It is your responsibility to review and agree to the Course Provider's terms and conditions and satisfy yourself as to the suitability of the course you intend to purchase. Reed will not have any responsibility for the content of the course and/or associated materials.