Unity Game #6 - Creating Box Sprint Game
EduCBA
Summary
Overview
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Description
Creating Box Sprint Game in Unity:
Unity is well known as a massive game developing middleware system with a user friendly editor and power house features. As 3D games has always been leading the gaming markets around the world, Unity’s 3D game toolset will help game developers to create a full-fledged customized games using Unity.
Developing your script, designing the look and doing the coding is all a part of a game development. So, we brought you this course “Creating Box Sprint Game in Unity”, to help you master the advanced tricks and techniques that usually go with the gaming industry workflow. The course provides a step by step practical approach to the game development domain.
By the end of this course, you will be in a position to conceive a game plot, architect, create and run your game completely on your own. You will also be able to build and customize the Unity editor. The game we chose is “Box Sprint” through which we will take you in this entire tutorial.
Who can take this course?
- Students who are interested in Game development can gain an advantage by taking this course, as the lectures introduce to various professional level tips and tricks of Industry standard.
- Beginners and Intermediate level students of Unity game development and designing.
- Programmers who are interested in joining game development Industry
- Multimedia Professional trying to learn code and enter gaming
Pre-Requisites:
- You must be familiar with the interface design and common features of Unity software.
- This course deals with the advanced level of Unity game development, so we expect you to have at least beginner level knowledge about the software to follow the subject discussed in the lectures.
- The course also covers various beginners, intermediate and advanced learning topics which are explained in a way that are easily grasped by every level of learner.
- We expect the students to be familiar with the Unity’s basic workflow such as Game objects, components, Editor, Inspector.
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Legal information
This course is advertised on reed.co.uk by the Course Provider, whose terms and conditions apply. Purchases are made directly from the Course Provider, and as such, content and materials are supplied by the Course Provider directly. Reed is acting as agent and not reseller in relation to this course. Reed's only responsibility is to facilitate your payment for the course. It is your responsibility to review and agree to the Course Provider's terms and conditions and satisfy yourself as to the suitability of the course you intend to purchase. Reed will not have any responsibility for the content of the course and/or associated materials.