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MAYA BASCIS TO INTERMEDIATE
Real Animation Works Limited

Summary

Price
£500 inc VAT
Or £55.56/mo. for 9 months...
Study method
Classroom
Duration
15 hours · Full-time
Qualification
No formal qualification
Certificates
  • Certificate of completion - Free
Additional info
  • Tutor is available to students

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Location & dates

Location
Address
Real Animation works ltd
kennington Business park
South West London
London
SW96DE
United Kingdom

Overview

About us

All our training are one to one. We believe in one to one training in AutoCAD, 3ds max, Maya, and any other training/tuition platforms to be private rather than in a group of 20 people. We believe professionals can concentrate and are more confident in a private session. We are very flexible in payments, timings, and sessions. We try our level best to track ourselves according to the client's availability.

Our Team

Our team is talented and passionate design experts who bring a wealth of knowledge, experience, and empathy to the Real Animation works teaching environment.

Our Birth

Founded with the focus of fast track one to one training in London combined with a professional theory which is more effective than a 2-year theoretical instruction. This unique way of training model has proven to be successful after completing training with more than 100's of professionals allowing them to achieve more in 3 months or less. In 3 to 4 months or less, our clients receive a rigorous and comprehensive tuition including lectures, tutorials, productions, and working with us using their projects and it makes Real Animation Works training perfect for people who need help before or after starting their careers in the entertainment, Film, advertising, interior/exterior and architectural industries.

Certificates

Certificate of completion

Digital certificate - Included

Description

MAYA BASICS TO INTERMEDIATE

Training Duration: This is a One to One training of 15 hrs it depends on the student they can finish it in one month or extend the training depending on the time they use.



Introduction 1. A user interface 2. Menu and shelf making 3. Manipulators and Timelines 4. Attribute editor Modeling 1. Surfaces 2. Control vertex 3. Surface points 4. Isoparms 5. Polygons 6. Extrude 7. Vertices 8. Edge and bridge 9. Split ploy tool 10. Combining 11. Smooth 12. Mirror Geometry 13. Merge vertices 14. Edge Loops 15. Subdiv Modeling 16. Poly modeling in Subdiv 17. Vertices in Subdivs Deformations 1. Twist 2. Lattice 3. Flare 4. BendShapes 1. Lines 2. Pen tools Surface 1. Revolve 2. Loft 3. Planer 4. Text in Maya 5. Bevel and Bevel Plus6. Sculpt geometry

Animations 1. Setting up basic key frame 2. Animating vertices 3. Time line 4. Clusters 5. Path animations 6. Skeleton and bones 7. IK handle tool 8. Skinning9. Advanced Rigging & Skinning techniques Dynamics 1. Effects 2. Fire 3. Lighting 4. Soft and rigid bodies 5. Gravity 6. Particles 7. Emitters 8. Clouds 9. Collisions Fur 1. Fur basic 2. Fur color corrections 3. Changing fur shapes Paint effects 1. Paint effects 2. Paint Modifier 3. Brush animationsTexturing 1. Diffuse and bump map 2. Reflections and transparency 3. Nodes setting 4. Shaders 5. Toon Shaders 6. Background color and picture 7. Glow textures

Rendering 1. Rendering images 2. Render Animations 3. Playblast 4. Render and Batch render 5. Resolution film and resolution Gates Lights 1. Basic and advance lights 2. Shadows 3. Light special effects Camera 1. Free and Aim Cameras 2. Camera effects 3. Camera Path animation Fluid Effects 1. 2D containers 2. 3D containers 3. Collision effects 4. Color correction in fluids Ncloth 1. NCloth basic 2. Gravity 3. Nucleus 4. Plane effects 5. Air and wind

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FAQs

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