MAYA BASCIS TO INTERMEDIATE
Real Animation Works Limited
Summary
- Certificate of completion - Free
- Tutor is available to students
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Location & dates
kennington Business park
South West London
London
SW96DE
United Kingdom
Overview
About us
All our training are one to one. We believe in one to one training in AutoCAD, 3ds max, Maya, and any other training/tuition platforms to be private rather than in a group of 20 people. We believe professionals can concentrate and are more confident in a private session. We are very flexible in payments, timings, and sessions. We try our level best to track ourselves according to the client's availability.
Our Team
Our team is talented and passionate design experts who bring a wealth of knowledge, experience, and empathy to the Real Animation works teaching environment.
Our Birth
Founded with the focus of fast track one to one training in London combined with a professional theory which is more effective than a 2-year theoretical instruction. This unique way of training model has proven to be successful after completing training with more than 100's of professionals allowing them to achieve more in 3 months or less. In 3 to 4 months or less, our clients receive a rigorous and comprehensive tuition including lectures, tutorials, productions, and working with us using their projects and it makes Real Animation Works training perfect for people who need help before or after starting their careers in the entertainment, Film, advertising, interior/exterior and architectural industries.
Description
MAYA BASICS TO INTERMEDIATE
Training Duration: This is a One to One training of 15 hrs it depends on the student they can finish it in one month or extend the training depending on the time they use.
Introduction 1. A user interface 2. Menu and shelf making 3. Manipulators and Timelines 4. Attribute editor Modeling 1. Surfaces 2. Control vertex 3. Surface points 4. Isoparms 5. Polygons 6. Extrude 7. Vertices 8. Edge and bridge 9. Split ploy tool 10. Combining 11. Smooth 12. Mirror Geometry 13. Merge vertices 14. Edge Loops 15. Subdiv Modeling 16. Poly modeling in Subdiv 17. Vertices in Subdivs Deformations 1. Twist 2. Lattice 3. Flare 4. BendShapes 1. Lines 2. Pen tools Surface 1. Revolve 2. Loft 3. Planer 4. Text in Maya 5. Bevel and Bevel Plus6. Sculpt geometry
Animations 1. Setting up basic key frame 2. Animating vertices 3. Time line 4. Clusters 5. Path animations 6. Skeleton and bones 7. IK handle tool 8. Skinning9. Advanced Rigging & Skinning techniques Dynamics 1. Effects 2. Fire 3. Lighting 4. Soft and rigid bodies 5. Gravity 6. Particles 7. Emitters 8. Clouds 9. Collisions Fur 1. Fur basic 2. Fur color corrections 3. Changing fur shapes Paint effects 1. Paint effects 2. Paint Modifier 3. Brush animationsTexturing 1. Diffuse and bump map 2. Reflections and transparency 3. Nodes setting 4. Shaders 5. Toon Shaders 6. Background color and picture 7. Glow textures
Rendering 1. Rendering images 2. Render Animations 3. Playblast 4. Render and Batch render 5. Resolution film and resolution Gates Lights 1. Basic and advance lights 2. Shadows 3. Light special effects Camera 1. Free and Aim Cameras 2. Camera effects 3. Camera Path animation Fluid Effects 1. 2D containers 2. 3D containers 3. Collision effects 4. Color correction in fluids Ncloth 1. NCloth basic 2. Gravity 3. Nucleus 4. Plane effects 5. Air and wind
Certificates
Certificate of completion
Digital certificate - Included
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Legal information
This course is advertised on reed.co.uk by the Course Provider, whose terms and conditions apply. Purchases are made directly from the Course Provider, and as such, content and materials are supplied by the Course Provider directly. Reed is acting as agent and not reseller in relation to this course. Reed's only responsibility is to facilitate your payment for the course. It is your responsibility to review and agree to the Course Provider's terms and conditions and satisfy yourself as to the suitability of the course you intend to purchase. Reed will not have any responsibility for the content of the course and/or associated materials.