Building an Unreal RTS Game: The Basics [Video]
Packt Publishing
Summary
Overview
Video Description
In this course, you will learn about gameplay programming in Unreal Engine 4, using examples from the well-known Real Time Strategy (RTS) genre. You will become familiar with how versatile the structure of the Unreal Engine is, and how it can be used to create many kinds of game. Beginning with implementing an RTS-style free roaming camera from scratch, you will then move on to selecting Non-Playable Characters (NPCs) through mouse input, and using basic Artificial Intelligence (AI) and Pathfinding to have selected NPCs move around a level. Finally, the course will cover how to modify Navigation Mesh (Nav Mesh) Data to provide varied and interesting gameplay.
Then, in Volume 2, you will add a second unit to the game, make a unit attack, create destructible environments, and finally bring everything together with an RTS-style user interface using Unreal Motion Graphics (UMG).
The topics covered in this course will not only form the basis for an RTS game, but will also introduce various concepts that underlie gameplay programming in Unreal Engine 4.
Style and appraoch
Beginning with implementing an RTS-style free roaming camera from scratch. Audience will be introduced to various concepts that underlie gameplay programming in Unreal Engine 4
Description
What You Will Learn
- The audience will learn how to implement an RTS-style free roaming cameraselecting non-playablecharacters (NPCs) through mouse input
- Using basic Artificial Intelligence (AI) and Pathfinding to have selected NPCs move around a level
- How to modify Navigation Mesh (Nav Mesh) data to be able to implement varied and interesting gameplay
- How to add a second unit to the game,how to make a unit attack,how to create Destructible environments, and finally bring everything together with an RTS-style user interface using Unreal Motion Graphics (UMG).
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