Build A Mobile Game In Unity3D And Blender
Skill Success
Summary
- Certificate of completion - Free
- Tutor is available to students
Overview
This course includes lifetime access so you can complete it at your own speed.
Take this course to learn how to Build A Mobile Game in Unitly3D and Blender. This is a unique course, because we make both the code and the art for the game from scratch. In this course, you will learn how to code in C# and build video game levels. By taking this course today, you will have learned how to build game apps using Unity3D and Blender.
Benefits of taking this course include:
- Unlimited and lifetime access to the course
- Learn the course at your own pace
- Course can be accessed on any platform
- 24/7 Customer support
Course media
Description
In this course, you learn how to build a 3D game with Unity and Blender. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and modeling a 3D game.
First, you design the game “The Legend of Zenda” and its functionality in Unity. You learn how to code in C# and build video game levels. Don’t worry if you’ve never coded before. We start simple and add more to the game as the course goes on.
Why Unity?
Unity is one of the most popular platforms in game development. You can use Unity to build 2D and 3D games. Unity is cross-platform, which means it is easy to use with other platforms.
Then you create 3D models for the game in Blender. You build all the art assets for the game, including the characters, weapons, cannon, dungeon, and temple. You learn how to integrate your art from Blender into Unity.
Why Blender?
Blender, like Unity, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.
Is this course for me?
Even if you’re not an artist, you can make basic art models. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each?
Usually, it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they’re millionaires. You can do it, too.
This course is targeted towards anyone who wants to learn game development. Our primary target students are complete beginners. But if you already know how to use Unity or Blender, you can still benefit from taking this course.
Build A Mobile Game In Unity3D And Blender course will cover the following topics:
Topic 1 - Let's Make Some Games
Topic 2 - Introduction To Unity
Topic 3 - Introduction To Coding
Topic 4 - Introduction To Inputs
Topic 5 - Introduction To Prefabs
Topic 6 - Player Movement
Topic 7 - Weapons
Topic 8 - Enemies
Topic 9 - Camera And User Interface
Topic 10 - Terrains
Topic 11 - Level Design
Topic 12 - Introduction To Blender
Topic 13 - Character Art
Topic 14 - Weapons Art
Topic 15 - Basic Enemy Art
Topic 16 - Strong Enemy Art
Topic 17 - Swivel Cannon Art
Topic 18 - Dungeon Art
Topic 19 - Spawn Temple Art
Topic 20 - Dungeon Entrance Temple Art
Topic 21 - Humanoid Models
Topic 22 - Beat The Dungeon
Topic 23 - Effects And AI
Topic 24 - Zenda Source Code And Assets
Who is this course for?
This course is designed for anyone who is interested in learning how to build game apps using Unity3D and Blender.
Requirements
No prior knowledge is required to take this course.
Questions and answers
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Certificates
Certificate of completion
Digital certificate - Included
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Legal information
This course is advertised on reed.co.uk by the Course Provider, whose terms and conditions apply. Purchases are made directly from the Course Provider, and as such, content and materials are supplied by the Course Provider directly. Reed is acting as agent and not reseller in relation to this course. Reed's only responsibility is to facilitate your payment for the course. It is your responsibility to review and agree to the Course Provider's terms and conditions and satisfy yourself as to the suitability of the course you intend to purchase. Reed will not have any responsibility for the content of the course and/or associated materials.