Autodesk 3ds Max Essentials - Live Online training
Armada
Autodesk-accredited online 3ds Max training course for beginners, with a live trainer & high-quality training materials
Summary
Course fees can be paid by bank transfer or card.
We accept purchase orders from UK-registered...
- Certificate of completion - Free
- Tutor is available to students
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Dates
Overview
Certification
Autodesk Certificate of Completion
Certificates
Certificate of completion
Digital certificate
Delegates receive an e-certificate from Autodesk confirming successful completion of an accredited 3ds Max course
Course media
Resources
- Course outline -
Description
3ds Max courses are hosted by Autodesk Certified Instructors who are experts in 3D design, CGI and the productions of visualisations and rendered images. They have been providing training in 3ds Max and similar applications to industry for over 20 years.
Typical topics that are covered during the three days are:
Introduction
- Understanding the 3D environment
- The 3ds Max user interface
- Command panels
- Other UI elements
Getting started
- Setting preferences correctly
- Viewport navigation and configuration
- Object creation and selection
- Scene management
Assembling project files
- Starting a project
- File linking
- Holding/fetching
- Merging files
- Importing/exporting
Basic modelling techniques
- Basic concepts
- Modelling with primitives
- Modifiers and transforms
- Reference coordinate systems and transform centres
- Cloning and grouping
- Polygon modelling tools
Modeling
- Modeling with 3D geometry
- Spline theory
- Working with splines
- Create 3D models from 2D objects
- Using shape modifiers
- Using lofts
- Creating multiple model concepts from one idea
- Polygon theory
- Creating and editing 3D polygon objects
- Using snaps and align tools for precision
Materials and Mapping
- The principles of materials and surfaces
- Introduction to the materials editor
- Different types of material
- Applying materials
- Using 2D maps
- Introduction to UVW mapping
- Editing UVW map coordinates
- Applying materials and maps
Lighting
- Introduction to direct lighting
- Creating 3 point and dome lighting rigs
- Shadows and shadow theory
- How to get the most from using shadows by adjusting their parameters
- Using sky light and light tracer for external scenes
- Colour light theory
- The daylight system
Cameras
- Physical camera
- Target and free camera parameters
- Camera paths
Rendering
- Review of the renderers available in 3ds Max: ART, Arnold, Scanline
- Review of populat third-party renderers: V-Ray, mental ray.
- Render scene dialog
- Scene states
- Batch render
Who is this course for?
This course is ideal for new users of 3ds Max and 3ds Max Design from all industries, including:
- Architects, designers and engineers.
- Game developers.
- Artists and animators who produce film and video content.
Where possible, delegates carry out exercises relevant to their industry.
Requirements
Experience using an Autodesk application, such as AutoCAD or Revit is beneficial, but not essential.
Delegates need access to a computer with a stable internet connection and a webcam.
3ds Max also needs to be installed on the computer, to use during the course. If this isn't installed, Armada can provide details of free trial software to download.
If you have a Mac, please contact Armada.
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Legal information
This course is advertised on Reed.co.uk by the Course Provider, whose terms and conditions apply. Purchases are made directly from the Course Provider, and as such, content and materials are supplied by the Course Provider directly. Reed is acting as agent and not reseller in relation to this course. Reed's only responsibility is to facilitate your payment for the course. It is your responsibility to review and agree to the Course Provider's terms and conditions and satisfy yourself as to the suitability of the course you intend to purchase. Reed will not have any responsibility for the content of the course and/or associated materials.