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Learn to create Web XR, VR and AR, experiences using Three.JS

Gain competencies in Web XR, VR and AR, experiences using Three.JS


Blackboard Learning

Summary

Price
£12 inc VAT
Study method
Online
Course format What's this?
Video
Duration
3 hours · Self-paced
Access to content
365 days
Qualification
No formal qualification
Certificates
  • Certificate of completion - Free
Additional info
  • Tutor is available to students

1 student purchased this course

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Overview

During the Learn to Create Web XR, VR, and AR, experiences using the Three.JS course, you’ll engage with knowledge, and case studies as you develop practical skills and techniques for immediate application to Web XR, VR, and AR projects, or within your organization. You will benefit from the unique pedagogy and multidisciplinary approach of Blackboard Learning – an institution at the forefront of research and online learning – as you develop Web XR, VR, and AR skills to better understand the THREE.js printer, Web XR with THREE.js, and Web XR API and the factors that contribute to career success and failure.

Throughout this Learn to create Web XR, VR, and AR, experiences using the Three.JS course, developed by industry experts you’ll get the opportunity to learn from experts with diverse experiences. Guided by experts, Learn to create Web XR, VR, and AR, experiences using Three.JS prepare you to become a change-maker with the skills to drive your career or organization forward.

Learn to create Web XR, VR, and AR, experiences using the Three.JS course will demystify Web XR, VR, and AR and give you the toolkit to make better contributions and to become an even greater asset to your organization. It will also allow you to communicate more effectively and confidently about Web XR, VR, and AR issues, whether it is relevant to your own business or outside your workplace.

Certificates

Certificate of completion

Digital certificate - Included

Description

After completing Learn to Create WebXR, VR, and AR, experiences using the Three.JS course from Blackboard Learning, you will be more skillful with more knowledge along with practical tips and advice, which will help you to learn the essential aspects of WebXR, VR, and AR. Skills development on WebXR, VR, and AR leads you to career development in the WebXR, VR, and AR sector.

Program content:

  • Introduction
  • Welcome to the course
  • Setting up a secure web server
  • The history of WebXR
  • A 3D Primer
  • The THREE.js Examples
  • A THREE.js Printer
  • Setting up a simple THREE.js page using modules
  • Creating a rotating Cube
  • The THREE.js editor
  • Geometries
  • Materials
  • Loaders
  • Introducing WebXR with THREE.js
  • Converting a standard THREE.js web app to use WebXR
  • Customizing the VRButton
  • Adding user interaction with a controller device
  • Adding a button press event to the controller
  • Creating a custom controller
  • Accessing the gamepad
  • Moving around a VR world
  • Physics in your VR world
  • Creating an AR experience
  • Controllers in an AR app
  • Touch gestures in an AR app
  • Hit testing in AR
  • Hand-tracking on the Oculus Quest
  • Using complex assets with THREE.js
  • Finding assets online
  • Using Mixamo to set character animations
  • Using Blender to Export Assets
  • Using the THREE.js animation system
  • The WebR API
  • XRSystem and XRSession
  • XRFrame and XRSpace
  • XRInputSource
  • Creating an architectural walk-through
  • Moving around an environment
  • Interacting with objects in the scene
  • Using a GazeController
  • Making the app functional on a none XR device
  • Fun with AR
  • Using AR to create a tape measure
  • Adding dynamic animation to a product
  • An AR online shop example
  • A VR Game
  • Movement by teleporting
  • Interacting with meshes
  • Using a controller as a weapon
  • VR for training
  • CanvasUI - part 1
  • CanvasUI - part 2
  • Using CanvasUI for training
  • Conclusion
  • WebXR examples, articles, videos, and reports to inspire and inform you
  • Bonus Lecture

Why Blackboard Learning:

Blackboard Learning is an online learning platform by which students from any corner of the world can learn his/her desired course. Using online learning, we assist students in realizing their full potential and advancing their careers. Today, our goal is to be the world's leading provider of online learning experiences with a global impact. By leveraging online learning, we assist students in preparing for bright futures in world-changing jobs. We provide a wide range of categories including Accounting & IT, Programming, Creative, and more. Our courses are designed to stretch students intellectually through state-of-the-art online learning.

Who is this course for?

  • Those who are passionate about WebXR, VR, and AR-related skills.
  • Learning to create WebXR, VR, and AR, experiences using the Three.JS course is ideal for people looking to develop an existing career in the WebXR, VR, and AR sector by being more skillful.

Requirements

No prior knowledge or experience required

Career path

  • For those who want to join WebXR, VR, and AR-related job sectors, as well as looking to further develop their skills and knowledge.
  • People who want to perform better in WebXR, VR, and AR-related careers.

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FAQs

Study method describes the format in which the course will be delivered. At Reed Courses, courses are delivered in a number of ways, including online courses, where the course content can be accessed online remotely, and classroom courses, where courses are delivered in person at a classroom venue.

CPD stands for Continuing Professional Development. If you work in certain professions or for certain companies, your employer may require you to complete a number of CPD hours or points, per year. You can find a range of CPD courses on Reed Courses, many of which can be completed online.

A regulated qualification is delivered by a learning institution which is regulated by a government body. In England, the government body which regulates courses is Ofqual. Ofqual regulated qualifications sit on the Regulated Qualifications Framework (RQF), which can help students understand how different qualifications in different fields compare to each other. The framework also helps students to understand what qualifications they need to progress towards a higher learning goal, such as a university degree or equivalent higher education award.

An endorsed course is a skills based course which has been checked over and approved by an independent awarding body. Endorsed courses are not regulated so do not result in a qualification - however, the student can usually purchase a certificate showing the awarding body's logo if they wish. Certain awarding bodies - such as Quality Licence Scheme and TQUK - have developed endorsement schemes as a way to help students select the best skills based courses for them.