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Maya 2014 Beginner to Advanced Training (Metric) DVDs


CADCourses.co.uk

Summary

Price
£166 inc VAT
Or £55.33/mo. for 3 months...
Study method
Distance learning
Duration
Self-paced
Qualification
No formal qualification

Overview

CADLearning® for Autodesk® Maya® 2014 teaches you how explore, validate and convey your design ideas with tools for animation, modeling, simulation, rendering, matchmoving, and
compositing. You’ll learn the basics of the user interface, how to create and manage scenes including, lighting, materials, animation, rendering, paint effects and dynamics.

Description

Getting Started
• Learning Objectives
• Discovering the Maya Interface
• Understanding Nodes and Attributes
• Exploring the Interface
• Working with Viewports
• Navigating the UI
• Using the Marking Menus
• Accessing the Hotbox
• Using Transform Tools
• Selecting Objects
• Configuring the Interface
• Setting Up the Grid and Units
• Accessing the Help System
• Downloading Autodesk Exchange Applications
• Working with the Node Editor
• Using the File Path Editor

Scene Management
• Exploring Scene and Project Management
• Understanding Project Management
• Setting the Project Location
• Discovering Object Naming
• Naming Objects in the Scene
• Using the Outliner
• Working with Layers
• Creating Layers
• Saving Scenes
• Optimizing Your Scene with Pipeline Caching
• Working with the GPU Cache File
• Incorporating Alembic Cache Files
• Creating Assembly Definitions
• Adding an Assembly Reference

Modeling
• Modeling in Maya
• Understanding 2D Curves
• Creating 2D Bezier Curves
• Editing 2D Bezier Curves
• Discovering 3D Surfaces
• Revolving a Surface
• Exploring NURBS Geometry
• Introducing 2D NURBS Curves
• Editing Curve CVs
• Extruding Along a Path
• Discovering NURBS Primitives
• Creating a NURBS Primitive Sphere
• Working with NURBS Object Components
• Projecting a Curve onto a Surface
• Creating a Bezel
• Editing NURBS

Materials
• Defining Materials
• Exploring the Hypershade Material Editor
• Creating Materials
• Understanding Shader Nodes
• Creating a Mental Ray Material
• Editing Reflectivity
• Assigning a Material
• Creating a New Material
• Working with Map Patterns
• Adding Bump Mapping
• Incorporating Displacement Mapping

Mapping
• Discovering UV Mapping
• Examining Mapping Coordinates
• Editing UV Coordinates
• Working with Multiple Texture Maps
• Creating UV Sets
• Assigning Textures to UV Sets
• Understanding the UV Editor

Cameras
• Discovering the Importance of the Camera
• Examining Camera Shots
• Understanding Camera Distance
• Establishing Viewer Distance
• Discovering Depth of Field
• Adding Depth of Field to Control Focus
• Controlling Emotion through the Camera Angle
• Adjusting Camera Angles

Lighting
• Understanding Direct and Indirect Light
• Discovering the Physical Sun and Sky
• Creating a Physical Sun and Sky
• Adjusting the Sun
• Adjusting the Physical Sky
• Discovering Image-Based Lighting
• Creating Image-Based Lighting
• Identifying Light Types

Animation
• Introducing Animation Concepts
• Discovering Keyframe Animation
• Keyframing a Moving Object
• Understanding Set Driven Keys
• Opening the Door with Set Driven Keys
• Discovering Path Animation
• Animating on a Path

Rendering
• Discovering Rendering
• Understanding Renderers in Maya
• Rendering Still Images
• Understanding Still Image Resolution
• Setting Rendering Resolution for Stills
• Working with Render Presets
• Discovering Image File Types
• Working with Still File Types

IK and Rigging
• Introducing IK
• Discovering IK Tools
• Creating a Joint Chain
• Rigging the Joint Chain
• Understanding Skinning
• Editing a Skinned Geometric Object
• Defining a HumanIK Skeleton

MEL and Expressions
• Introducing MEL and Expressions
• Understanding MEL Scripting
• Executing a Script
• Creating an Expression

Dynamics
• Introducing Maya Dynamics
• Understanding Rigid Body Dynamics
• Creating a Simulation
• Running the Simulation
• Discovering Soft Body Dynamics
• Setting up a Soft Body Simulation
• Simulating a Beach Ball

Particles
• Introducing Particles
• Creating a Particle Waterfall
• Setting Particle Attributes
• Adding a Collider Object
• Rendering Particles

nDynamics
• Discovering nDynamics
• Introducing nParticles
• Creating Dripping Water
• Configuring nParticles
• Understanding nCloth
• Creating Hanging Curtains
• Simulating Hair with nHair

Fluid Effects
• Discovering Fluid Effects
• Adding a 3D Fluid Container
• Editing the Flames
• Adjusting the Fire Source
• Creating a Liquid Simulation
• Configuring the Fluid Emitter
• Simulating Liquid Interaction
• Creating an Ocean Surface
• Floating an Object on an Ocean Surface

Hair and Fur
• Understanding Hair and Fur
• Discovering Hair
• Making a Wig
• Styling the Hair
• Discovering Fur
• Growing a Beard

Paint Effects
• Discovering Paint Effects
• Using 2D Paint Effects
• Creating 3D Paint Effects
• Working with Surface Interaction
• Working with Paint Effects Collisions

Compositing
• Understanding Compositing
• Introducing Autodesk Composite
• Compositing Multiple Layers
• Remapping Color Output

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